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Search: Posts Made By: Napoleon_be
Forum: Scripting Help Today, 12:01
Replies: 11
Views: 379
Posted By Napoleon_be
Re: error 017: undefined symbol

The only thing i didn't add for now is the .ini file configuration. I'd like to know if the rest works as designed before adding that feature. I have no server setup to test this on so it'll be your...
Forum: Scripting Help Yesterday, 23:45
Replies: 11
Views: 379
Posted By Napoleon_be
Re: error 017: undefined symbol

I'm currently working on this and planning on finishing it later today or at worst tomorrow.
Forum: Suggestions / Requests Yesterday, 13:28
Replies: 1
Views: 205
Posted By Napoleon_be
Re: m60 plugin amxx for 1.6 and cz

What exactly is an M60 plugin? Also provide links or code of the plugins you already tried.
Forum: Scripting Help Yesterday, 13:08
Replies: 11
Views: 379
Posted By Napoleon_be
Re: error 017: undefined symbol

Could you at least try and explain what you're trying to achieve? This way people don't have to read the code in order to understand what you actually want. There might be someone who could just...
Forum: Scripting Help Yesterday, 10:20
Replies: 5
Views: 109
Posted By Napoleon_be
Re: Checking if a process is running on the player's computer

Anything is possible with the right tools and knowledge, it's just not possible using amxx. Sure you could go a head and create your own software to achieve this but there's no way this will ever be...
Forum: Suggestions / Requests 05-09-2024, 19:22
Replies: 7
Views: 278
Posted By Napoleon_be
Re: Plugin Random Player

Here's an adjusted version. I also added some cvars so you can easily modify the prefix, health and armor values. Once again, untested.


#include <amxmodx>
#include <fun>
#include <cstrike>
...
Forum: Suggestions / Requests 05-09-2024, 10:51
Replies: 7
Views: 278
Posted By Napoleon_be
Re: Plugin Random Player

Untested as i have no server setup atm.


#include <amxmodx>
#include <fun>
#include <cstrike>

#pragma semicolon 1

#define pluginName "RandomPlayerBenefits"
Forum: General 05-09-2024, 09:52
Replies: 196
Views: 77,471
Posted By Napoleon_be
Re: [Editor] AMXXPawn for Visual Studio Code

It seems like i had a lot of other extensions enabled which were causing these errors because i didn't have them properly setup. Thanks for the replies.
Forum: Suggestions / Requests 05-08-2024, 14:29
Replies: 7
Views: 278
Posted By Napoleon_be
Re: Plugin Random Player

How do you want this to happen? Every round? Using a command?
Forum: General 05-08-2024, 14:23
Replies: 196
Views: 77,471
Posted By Napoleon_be
Re: [Editor] AMXXPawn for Visual Studio Code

Been a while since i used an IDE for amxx, could you perhaps help me out with a warning i'm receiving upon opening .sma files?



I've tried setting it to the following path, but it then warns...
Forum: Suggestions / Requests 05-05-2024, 09:57
Replies: 14
Views: 521
Posted By Napoleon_be
Re: [req] problem with uq_jumpstats (mysql fix)

Wtf is that even supposed to mean? Furthermore there's a reason why that plugin is listed as "Unapproved", not my problem you really are that simple minded.
Forum: Suggestions / Requests 05-05-2024, 06:46
Replies: 14
Views: 521
Posted By Napoleon_be
Re: [req] problem with uq_jumpstats (mysql fix)

It doesn't matter if the names are correctly stored or not, as long as the steam id is correct which u can use to check anything, it's gucci. Imagine having two players with identical names but...
Forum: Suggestions / Requests 05-04-2024, 15:48
Replies: 14
Views: 521
Posted By Napoleon_be
Re: [req] problem with uq_jumpstats (mysql fix)

Yes i did, it appears you are just having trouble reading the original post. No need to be rude anyways.


7. How to save Top10 (2 = steamid, 1 = Ip, 0 = name)

kz_uq_top_by «1»
kz_uq_save_top...
Forum: Suggestions / Requests 05-04-2024, 11:59
Replies: 14
Views: 521
Posted By Napoleon_be
Re: [req] problem with uq_jumpstats (mysql fix)

You should use the player's steamid instead to save data. No support for non-steam.
Forum: Suggestions / Requests 05-02-2024, 12:24
Replies: 7
Views: 442
Posted By Napoleon_be
Re: Skill points become negative

It would be more helpful if you could just explain correctly what you're looking for. I would say it looks like chinese but your code is literally that.

fysiks already gave u the answer more or...
Forum: Scripting Help 04-21-2024, 13:44
Replies: 4
Views: 379
Posted By Napoleon_be
Re: Kill event

Use Ham_Killed or DeathMsg and increase the variable value everytime the player gets a valid kill.

https://forums.alliedmods.net/showthread.php?t=324110...
Forum: Scripting Help 04-16-2024, 15:57
Replies: 17
Views: 1,196
Posted By Napoleon_be
Re: error 017: undefined symbol "ChatColor"

As Fysiks already mentioned
Forum: Scripting Help 04-14-2024, 11:04
Replies: 17
Views: 1,196
Posted By Napoleon_be
Re: error 017: undefined symbol "ChatColor"

I always used to use the colorchat include with the ColorChat() function being called. Made a habbit out of it and decided to never switch since it did the job as intended.
Forum: Scripting Help 04-12-2024, 07:54
Replies: 1
Views: 409
Posted By Napoleon_be
Re: [HELP] Give glow render to the last live TT

Since you're here asking for scripting help, i'll just sum up what you can do in order to achieve what you want.

1) Here's how you check for the last terrorist alive:


new players[32], count;...
Forum: Approved Plugins 04-12-2024, 07:37
Replies: 285
Views: 383,224
Posted By Napoleon_be
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Change the file name as a quick fix, probably some typo in the code which prevents the sound from loading properly.
Forum: New Plugin Submissions 04-12-2024, 06:43
Replies: 338
Views: 145,295
Posted By Napoleon_be
Re: OciXCrom's Custom Shop + API

Check the main thread for settings, it's all there.
Forum: Scripting Help 04-12-2024, 06:28
Replies: 1
Views: 313
Posted By Napoleon_be
Re: Help Fixing sma (xp mod)

There's a reason why it got unapproved. I'd suggest looking for an alternative mod.
Forum: Scripting Help 04-12-2024, 06:22
Replies: 5
Views: 477
Posted By Napoleon_be
Re: Check if number was pressed

IIRC, it's not possible, but there should be workarounds for this.

You could for example check the player's current weapon and save it weither it's a primary, secondary, knife or grenades. On...
Forum: Approved Plugins 03-28-2024, 12:13
Replies: 26
Views: 18,152
Posted By Napoleon_be
Re: Weapon Max Shot Distance

Probably depends on several aspects:
Server type
Map size
Player amount


Error and trial is the way to go i suppose.
Forum: Suggestions / Requests 02-23-2024, 07:21
Replies: 4
Views: 368
Posted By Napoleon_be
Re: Tournament plugin

Looking great, impressive.
Showing results 1 to 25 of 500

 
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