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Search: Posts Made By: Tote
Forum: Suggestions / Requests 05-15-2024, 08:56
Replies: 15
Views: 390
Posted By Tote
Re: [Request] Register System with USERID

It's not register system with User ID, it's just counting the number on which position/num the player registered.

For Example:

Player1 is the first player to register himself on the system, so...
Forum: Scripting Help 05-15-2024, 08:53
Replies: 6
Views: 190
Posted By Tote
Re: cs_set_user_team crashes server

#include <amxmodx>
#include <cstrike>

public plugin_init()
{
register_clcmd("say /changeteam", "team")
}

public team(id)
{
Forum: Scripting Help 05-13-2024, 10:06
Replies: 6
Views: 225
Posted By Tote
Re: Killer Assist mess with names in scoreboard

No one is gonna Help you unless you try. Here you go, just change the cvar to "3" and it will disable hud and the other one

/*...
Forum: Suggestions / Requests 05-06-2024, 09:29
Replies: 6
Views: 1,801
Posted By Tote
Re: First Round Kill

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
#include <fun>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
Forum: Scripting Help 04-27-2024, 08:55
Replies: 21
Views: 1,195
Posted By Tote
Re: Knife hit knockback

Ofcourse it's going to happen, thats what ur plugin function does. It's not even considered a "problem".
Forum: Scripting Help 04-26-2024, 11:05
Replies: 21
Views: 1,195
Posted By Tote
Re: Knife hit knockback

#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <engine>

#define VERSION "1.0"

new cvar_knock_force
Forum: Scripting Help 04-26-2024, 10:44
Replies: 21
Views: 1,195
Posted By Tote
Re: Knife hit knockback

it will work. i just saw that i put

buttons = pev(id, pev_button)
instead of
buttons = pev(attacker, pev_button)

was not working cuz was getting button of the victim not attacker.

EDIT:...
Forum: Suggestions / Requests 04-26-2024, 08:50
Replies: 24
Views: 1,954
Posted By Tote
Re: Simple WarmUp

just check

if(is_user_connected)
Forum: Scripting Help 04-24-2024, 14:26
Replies: 21
Views: 1,195
Posted By Tote
Re: Knife hit knockback

does the plugin work without my edits?
Forum: Suggestions / Requests 04-24-2024, 13:57
Replies: 8
Views: 517
Posted By Tote
Re: asking player on connect

it's still bad way to do it
Forum: Scripting Help 04-24-2024, 12:47
Replies: 21
Views: 1,195
Posted By Tote
Re: Knife hit knockback

#include <amxmodx>
#include <engine>
#include <fakemeta>

#define PLUGIN "Knife Knockback (when shot by one)"
#define VERSION "1.0"
#define AUTHOR "v3x & Chronic"

new...
Forum: Scripting Help 04-24-2024, 12:41
Replies: 21
Views: 1,195
Posted By Tote
Re: Knife hit knockback

did i misunderstood?
u want it when hit with right mouse then let the knockback work?
Forum: Suggestions / Requests 04-24-2024, 12:19
Replies: 8
Views: 517
Posted By Tote
Re: asking player on connect

and there is no better way i think
Forum: Suggestions / Requests 04-24-2024, 12:18
Replies: 8
Views: 517
Posted By Tote
Re: asking player on connect

you cant change client side volume, considered slow hacking read rules.
Forum: Scripting Help 04-24-2024, 11:30
Replies: 7
Views: 532
Posted By Tote
Re: bio extra item set hp

#include <amxmodx>
#include <cstrike>
#include <fun>

new const item_name[] = "Extra Armour"
#define tag "BIOHAZARD SHOP"
new g_itemid_buyhp

new price_hp
Forum: Scripting Help 04-24-2024, 11:17
Replies: 21
Views: 1,195
Posted By Tote
Re: Knife hit knockback

#include <amxmodx>
#include <engine>
#include <fakemeta>

#define PLUGIN "Knife Knockback (when shot by one)"
#define VERSION "1.0"
#define AUTHOR "v3x & Chronic"

new...
Forum: Scripting Help 04-23-2024, 16:21
Replies: 7
Views: 532
Posted By Tote
Re: bio extra item set hp

change this line:
set_armor( id, min( (get_armor( id ) + 50), 200) );
to this one:
set_armor(id, get_armor(id) + 50)
Forum: Scripting Help 04-23-2024, 16:20
Replies: 7
Views: 532
Posted By Tote
Re: bio extra item set hp

its bcz u've limited it to 200
Forum: Scripting Help 04-23-2024, 15:14
Replies: 12
Views: 768
Posted By Tote
Re: Detect teammate

#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <fun>
#include <cstrike>

new MsgScreenShake
new exploSpr
new g_effected[33]
Forum: Suggestions / Requests 04-18-2024, 05:30
Replies: 24
Views: 1,954
Posted By Tote
Re: Simple WarmUp

The reason is because you limited the Your own speed in cs.

cl_forwardspeed 999
cl_backspeed 999
etc. No need anything Else, just do this in your console..
Forum: Suggestions / Requests 04-12-2024, 08:12
Replies: 24
Views: 1,954
Posted By Tote
Re: Simple WarmUp

use logic & reasoning.

you were doing the set hp and set speed in the curweapon event (which is called everytime switch weapons) so it would be setting hp and speed each time you switch to other...
Forum: Suggestions / Requests 04-12-2024, 08:09
Replies: 24
Views: 1,954
Posted By Tote
Re: Simple WarmUp

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <hamsandwich>

#define PLUGIN "Simple Knife Warump"
#define VERSION "1.0"
#define AUTHOR...
Forum: Scripting Help 04-12-2024, 08:05
Replies: 5
Views: 493
Posted By Tote
Re: Check if number was pressed

register_clcmd("slot1", "pressedslot1")

public pressedslot1(id) {
client_print(id, print_chat, "* You've just pressed slot 1!")
}
Forum: Suggestions / Requests 04-11-2024, 08:48
Replies: 1
Views: 561
Posted By Tote
Re: Modified to normal mode

normal? how exactly? what do you want
Forum: Suggestions / Requests 04-11-2024, 08:47
Replies: 24
Views: 1,954
Posted By Tote
Re: Simple WarmUp

https://forums.alliedmods.net/showthread.php?p=950354
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