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Posts Made By:
joropito
Forum:
Module Coding
01-03-2013, 08:51
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
180,367
Posted By
joropito
Re: Module: BMOD - Extended Physics Module
Like a prediction with lag but only perceptible WITH LAG.
You can also do that at ServerFrame instead of PreThink. Not sure if it will help.
Adding planes to studio models (in memory) will be...
Forum:
Module Coding
01-02-2013, 19:14
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
180,367
Posted By
joropito
Re: Module: BMOD - Extended Physics Module
You can use false entities as players.
Just hide the player, put an entity in place of it. Also put the player's view in cameras with it's replacement entity.
In that way you don't have...
Forum:
Module Coding
03-01-2012, 08:40
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
180,367
Posted By
joropito
Re: Module: BMOD - Extended Physics Module
As you can see in the provided example by Backup, the entity es first created in engine and the added to bullet world
Forum:
Module Coding
02-28-2012, 12:17
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
180,367
Posted By
joropito
Re: Module: BMOD - Extended Physics Module
Just take an existing entity and do a bmod_object_add() with that entity.
Forum:
Module Coding
02-27-2012, 13:40
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
180,367
Posted By
joropito
Re: Module: BMOD - Extended Physics Module
bmod_traceline will work only with mirrored entities (entities that are in both "worlds")
Forum:
Module Coding
02-14-2012, 10:32
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
180,367
Posted By
joropito
Re: Module: BMOD - Extended Physics Module
Player push will be great when collision occurs. It should be done taking into consideration the objects and players weight.
Showing results 1 to 6 of 6
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