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Search: Posts Made By: joropito
Forum: Module Coding 01-03-2013, 08:51
Replies: 143
Views: 180,367
Posted By joropito
Re: Module: BMOD - Extended Physics Module

Like a prediction with lag but only perceptible WITH LAG.
You can also do that at ServerFrame instead of PreThink. Not sure if it will help.


Adding planes to studio models (in memory) will be...
Forum: Module Coding 01-02-2013, 19:14
Replies: 143
Views: 180,367
Posted By joropito
Re: Module: BMOD - Extended Physics Module

You can use false entities as players.

Just hide the player, put an entity in place of it. Also put the player's view in cameras with it's replacement entity.

In that way you don't have...
Forum: Module Coding 03-01-2012, 08:40
Replies: 143
Views: 180,367
Posted By joropito
Re: Module: BMOD - Extended Physics Module

As you can see in the provided example by Backup, the entity es first created in engine and the added to bullet world
Forum: Module Coding 02-28-2012, 12:17
Replies: 143
Views: 180,367
Posted By joropito
Re: Module: BMOD - Extended Physics Module

Just take an existing entity and do a bmod_object_add() with that entity.
Forum: Module Coding 02-27-2012, 13:40
Replies: 143
Views: 180,367
Posted By joropito
Re: Module: BMOD - Extended Physics Module

bmod_traceline will work only with mirrored entities (entities that are in both "worlds")
Forum: Module Coding 02-14-2012, 10:32
Replies: 143
Views: 180,367
Posted By joropito
Re: Module: BMOD - Extended Physics Module

Player push will be great when collision occurs. It should be done taking into consideration the objects and players weight.
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