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Posts Made By:
Solar1234
Forum:
Scripting
05-13-2024, 22:04
Replies:
1
[L4D2] About the character name problem in Generation 1 map
Views:
234
Posted By
Solar1234
[L4D2] About the character name problem in Generation 1 map
I changed the survivor set of the 1st generation map, the voice corresponding to the role is normal, but trying various methods can not change the role name, is the role name controlled by the...
Forum:
General
05-13-2024, 02:36
Replies:
2
How to get the Extension ID?
Views:
316
Posted By
Solar1234
Re: How to get the Extension ID?
void UnloadAccelerator()
{
int extid = -1;
char sBuffer[512];
ServerCommandEx(sBuffer, sizeof sBuffer, "sm exts list");
if(SplitString(sBuffer, "] Accelerator (", sBuffer, sizeof...
Forum:
Scripting
04-30-2024, 00:56
Replies:
5
[L4D2] Why did it trigger twice? What happened in between
Views:
793
Posted By
Solar1234
Re: [L4D2] Why did it trigger twice? What happened in between
I'll try to do that thanks for your advice:)
Forum:
Scripting
04-29-2024, 09:12
Replies:
5
[L4D2] Why did it trigger twice? What happened in between
Views:
793
Posted By
Solar1234
Re: [L4D2] Why did it trigger twice? What happened in between
Dear Matt, hello.
Thank you for your reply
An entity named survivor_bot triggers twice in the process of changing the map, for example, when survivor_bot's entity index was 3, you can see that it...
Forum:
Scripting
04-29-2024, 09:03
Replies:
5
[L4D2] Why did it trigger twice? What happened in between
Views:
793
Posted By
Solar1234
Re: [L4D2] Why did it trigger twice? What happened in between
Copy error, the following is the correct content:
public void OnEntityCreated(int entity, const char[] classname)
{
if(classname[0] != 's' || strcmp(classname, "survivor_bot", false) != 0)...
Forum:
Scripting
04-28-2024, 08:55
Replies:
1
[L4D2] how to give a prop a velocity to move
Views:
450
Posted By
Solar1234
Re: [L4D2] how to give a prop a velocity to move
部分模型不具有物理特性 可以改用prop_physics/prop_physics_override试一下
另外如果模型不支持物理特性 那么prop_physics/prop_physics_override也是无效的
Google Translate:
Some models do not have physical properties. You can try...
Forum:
Scripting
04-28-2024, 08:51
Replies:
5
[L4D2] Why did it trigger twice? What happened in between
Views:
793
Posted By
Solar1234
[L4D2] Why did it trigger twice? What happened in between
public void OnEntityCreated(int entity, const char[] classname)
{
if(classname[0] != 's' || strcmp(classname, "survivor_bot", false) != 0)
return;
SDKHook(entity, SDKHook_SpawnPost,...
Forum:
Scripting
04-03-2024, 07:43
Replies:
1
Solved
[L4D2] question func_button_timed
Views:
810
Posted By
Solar1234
[L4D2] question func_button_timed
Entity A is the parent of entity B, entity B is func_button_timed
Entity A has 10 seconds to be deleted:
SetVariantString("OnUser1 ! Self: kill: : 10.0:1 ");
AcceptEntityInput(A,...
Forum:
Scripting
03-18-2024, 04:10
Replies:
0
[L4D2] vmax vmin?
Views:
455
Posted By
Solar1234
[L4D2] vmax vmin?
How do I make the range of buttons available roughly match the size of the model
float min[3], max[3];
GetEntPropVector(crate, Prop_Send, "m_vecMaxs", max);
GetEntPropVector(crate, Prop_Send,...
Forum:
General
02-02-2024, 10:51
Replies:
0
[L4D2] about geoip.inc
Views:
425
Posted By
Solar1234
[L4D2] about geoip.inc
/**
* Gets the full country name.
*
* @param ip Ip to determine the country code.
* @param name Destination string buffer to store the country name.
* @param maxlength ...
Forum:
Scripting
10-10-2023, 10:16
Replies:
1
[L4D2] How to hide weapons in the third person
Views:
739
Posted By
Solar1234
[L4D2] How to hide weapons in the third person
How to hide weapons in the third person including handheld weapons and body attac201833hed weapons
Forum:
Scripting
10-10-2023, 10:09
Replies:
2
Solved
[L4D2] I made a mistake, or there was a bug in the compiler
Views:
753
Posted By
Solar1234
Re: [L4D2] I made a mistake, or there was a bug in the compiler
Macro definition writing error caused
Forum:
General
10-06-2023, 18:47
Replies:
396
Lysis: An experimental .smx decompiler
Views:
290,893
Posted By
Solar1234
Re: Lysis: An experimental .smx decompiler
In the latest 1.10? The start timer callback function becomes a number
Forum:
Scripting
09-24-2023, 10:39
Replies:
2
Solved
[L4D2] I made a mistake, or there was a bug in the compiler
Views:
753
Posted By
Solar1234
[L4D2] I made a mistake, or there was a bug in the compiler
201621
SM version DEV 1.12 7403
Forum:
General
09-24-2023, 08:27
Replies:
2
Solved
[L4D2] How to create items but not allow pick-up
Views:
731
Posted By
Solar1234
Re: [L4D2] How to create items but not allow pick-up
Let me have a try
Forum:
Scripting
09-24-2023, 08:18
Replies:
2
Solved
L4D2 How do I hide a currently active weapon model and recover a currently active wea
Views:
1,170
Posted By
Solar1234
Re: L4D2 How do I hide a currently active weapon model and recover a currently active
Wow, Big Matt, thank you
Forum:
Scripting
09-24-2023, 08:14
Replies:
2
Solved
[l4d2] compiled was compiled but there is no smx in the Compiled folder document
Views:
1,106
Posted By
Solar1234
Re: [l4d2] compiled was compiled but there is no smx in the Compiled folder document
Thank you, I found the reason, macro definition and variable conflict
Forum:
General
09-24-2023, 08:10
Replies:
2
Solved
[L4D2] How to create items but not allow pick-up
Views:
731
Posted By
Solar1234
[L4D2] How to create items but not allow pick-up
int melee = CreateEntityByName("weapon_melee");
if(melee != -1)
{
DispatchKeyValue(melee, "melee_script_name", TAG_MELEE_NAME[MELEE_NO08][1]);
TeleportEntity(melee, epos, angl, velo);...
Forum:
Scripting
09-10-2023, 00:49
Replies:
2
Solved
[l4d2] compiled was compiled but there is no smx in the Compiled folder document
Views:
1,106
Posted By
Solar1234
[l4d2] compiled was compiled but there is no smx in the Compiled folder document
201523
Forum:
Scripting
08-09-2023, 11:17
Replies:
2
Solved
L4D2 How do I hide a currently active weapon model and recover a currently active wea
Views:
1,170
Posted By
Solar1234
L4D2 How do I hide a currently active weapon model and recover a currently active wea
SetEntProp(client, Prop_Send, "m_bDrawViewmodel", 0);
It doesn't seem to work.
Forum:
Snippets and Tutorials
08-06-2023, 07:08
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
139,812
Posted By
Solar1234
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Thank you very much
Forum:
Snippets and Tutorials
07-08-2023, 14:21
Replies:
83
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
139,812
Posted By
Solar1234
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Will the tutorial continue? I learned a lot from it. Thank you very much
Forum:
Source Servers (SRCDS)
04-18-2023, 11:48
Replies:
5
Need a plugin for l4d2
Views:
1,100
Posted By
Solar1234
Re: Need a plugin for l4d2
I forgot to attach the file
Forum:
Source Servers (SRCDS)
04-18-2023, 11:44
Replies:
5
Need a plugin for l4d2
Views:
1,100
Posted By
Solar1234
Re: Need a plugin for l4d2
You can test it
Forum:
General
11-21-2021, 06:38
Replies:
1
Solved
[L4D2]help me
Views:
1,125
Posted By
Solar1234
[L4D2]help me
I'm sorry that my English is not very good
I recently had a server crash with a recurrence rate of less than 3 hours for a week,
I can't do anything about it myself,
I hope someone can help me...
Showing results 1 to 25 of 25
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