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Search: Posts Made By: SonicSonedit
Forum: Trash 03-27-2009, 11:18
Replies: 155
Views: 197,467
Posted By SonicSonedit
Re: [ZP] Extra Item: Laser/TripMine ZP

change
// Human killed zombie, add up the extra frags for kill
if (!g_zombie[attacker] && fragskill > 1)
UpdateFrags(attacker, victim, fragskill-1, 0, 0)
to
if...
Forum: Trash 03-27-2009, 08:26
Replies: 155
Views: 197,467
Posted By SonicSonedit
Re: [ZP] Extra Item: Laser/TripMine ZP

dimon4g (http://forums.alliedmods.net/member.php?u=49612)
You'll have to modify Zombie_Plague40.sma and then re-compile it.
Forum: Trash 03-27-2009, 05:56
Replies: 155
Views: 197,467
Posted By SonicSonedit
Re: [ZP] Extra Item: Laser/TripMine ZP

dimon4g (http://forums.alliedmods.net/member.php?u=49612)
Well, you can add +1 ammopack when human kills zombie.
Forum: Trash 03-24-2009, 05:15
Replies: 155
Views: 197,467
Posted By SonicSonedit
Forum: Trash 03-23-2009, 18:32
Replies: 155
Views: 197,467
Posted By SonicSonedit
Forum: Trash 03-23-2009, 17:46
Replies: 155
Views: 197,467
Posted By SonicSonedit
Re: [ZP] Extra Item: Laser/TripMine ZP

Find all zp_get_user_zombie(id) in zp_extra_lasermine.sma and remove them, then re-compile plugin.
Forum: Trash 03-23-2009, 17:05
Replies: 155
Views: 197,467
Posted By SonicSonedit
Re: [ZP] Extra Item: Laser/TripMine ZP

dimon4g (http://forums.alliedmods.net/member.php?u=49612)
so, when you are zombie, you can buy lasermine, but can't plant it?
Forum: Trash 03-23-2009, 14:17
Replies: 155
Views: 197,467
Posted By SonicSonedit
Re: [ZP] Extra Item: Laser/TripMine ZP

try this
g_itemid_lminas = zp_register_extra_item(g_item_name, g_item_lmines, ZP_TEAM_ANY)
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