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Search: Posts Made By: AngeIII
Forum: Suggestions / Requests 04-12-2014, 16:01
Replies: 4
Views: 644
Posted By AngeIII
Forum: Suggestions / Requests 04-12-2014, 15:29
Replies: 4
Views: 644
Posted By AngeIII
Forum: Suggestions / Requests 03-10-2014, 14:06
Replies: 4
Views: 644
Posted By AngeIII
say /light to disable extra light on map for player

Hi everyone,

I've noticed a increase in servers with a /lights plugin
were it disables extra lighting in the map to reduce lag

plugins like, you write in chat "/lights" command and plugin turn...
Forum: Scripting Help 07-31-2013, 17:18
Replies: 7
Views: 1,499
Posted By AngeIII
Re: filtred entity SOLID state

i wan't to up this topic again cause i can't find any possible way to solve this problem.

i think about make entity SOLID_NOT for everyone and check touches when toucher=owner allow them to stand...
Forum: Suggestions / Requests 06-30-2013, 09:35
Replies: 7
Views: 1,878
Posted By AngeIII
Re: [REQ] Another type of NoClip [PAYMENT]

not really, semiclip for players..

but I ask for entity semiclip for specific players , or noclip for players for specific entity.

for example door:
You are player A, you can go through door...
Forum: Suggestions / Requests 06-29-2013, 16:50
Replies: 7
Views: 1,878
Posted By AngeIII
Re: [REQ] Another type of NoClip [PAYMENT]

sorry for big BUMP..

but really actual, how to fix problem if two or more players at one moment will try to go through some entity .

as you see pev_owner will changes a lot of times in second....
Forum: Scripting Help 06-28-2013, 05:20
Replies: 6
Views: 1,316
Posted By AngeIII
Re: Players Menu + Values for them

invalid menu handler.
Forum: Scripting Help 06-28-2013, 04:27
Replies: 7
Views: 1,499
Posted By AngeIII
Re: filtred entity SOLID state

oh you give a brilliant idea to set player SOLID_NOT !!

before i think to make main entity solid_not :)

will try thanks.


tried to use fullpack action, but not work. ;x .. what i'm doing...
Forum: Scripting Help 06-28-2013, 03:28
Replies: 7
Views: 1,499
Posted By AngeIII
Re: filtred entity SOLID state

you would have said to use the amxx..


maybe more info than only one procedure..?

what exactly i need loop for?
Forum: Scripting Help 06-27-2013, 18:35
Replies: 7
Views: 1,499
Posted By AngeIII
filtred entity SOLID state

Hello, I ask you for help, any methods how to make entity SOLID for specific player and SOLID_NOT for everyone else.

I have only one idea to use touch and check if it is "specific player" allow...
Forum: Suggestions / Requests 06-27-2013, 05:42
Replies: 3
Views: 853
Posted By AngeIII
Re: Remove Armor given by Map after entring submap

does this also remove armor that is droped on floor? ( armor entity in some "hidden" spot of map :) )

i know this: http://forums.alliedmods.net/showthread.php?t=203299

but what about this...
Forum: Scripting Help 06-13-2013, 12:41
Replies: 2
Views: 841
Posted By AngeIII
Re: Default color in stock..

just use:
http://forums.alliedmods.net/showthread.php?p=556619


public send_message()
{
...
new color[]="SPECTATOR";
....
Forum: Scripting Help 06-08-2013, 16:25
Replies: 3
Views: 3,575
Posted By AngeIII
Re: MSG_ONE or MSG_ONE_UNRELIABLE with no target entity

invalid set_task(1.0, "fnChallenge", 48875)
Forum: Scripting Help 06-03-2013, 12:38
Replies: 3
Views: 1,140
Posted By AngeIII
Re: How to set ents size?

just set Z coordinate +~20

origin[2]=origin[2]+20;


entity size doesn't "move" the entity
Forum: Scripting Help 05-26-2013, 10:29
Replies: 7
Views: 1,493
Posted By AngeIII
Re: Disable all effects on specified player

and what is your advice to use it?
Forum: Scripting Help 05-26-2013, 10:25
Replies: 7
Views: 1,493
Posted By AngeIII
Re: Disable all effects on specified player

trying with nothing..

#include <amxmodx>
#include <amxmisc>

#include <fakemeta>

public plugin_init()
{
register_forward(FM_AddToFullPack, "func_AddToFullPack", 1)
Forum: Scripting Help 05-21-2013, 12:44
Replies: 7
Views: 1,493
Posted By AngeIII
Disable all effects on specified player

My problem is that I need some methods to disable all effects on specified players

by "effects" I mean:
glows ( set_user_rendering(tempid, kRenderFxGlowShell, 255, 140, 0, kRenderNormal, 20) of...
Forum: Scripting Help 02-18-2013, 07:21
Replies: 15
Views: 3,527
Posted By AngeIII
Re: Redirect problem after update

use "Connect"
not "connect"

and also if all of you said that is not allowed and etc. why older topics and APPROVED plugins not removed?
what the fuck?

we can find a lot of redirect-plugins...
Forum: Scripting Help 02-18-2013, 07:18
Replies: 10
Views: 2,009
Posted By AngeIII
Re: %d, s and so on help

the problem can be here:
ItemChoise = M4A1

if ItemChoise are integer-number use %d
if itemchoise are string(chars array) use %s

also what is M4A1 -> ?? variable or string? if you wan't it to...
Forum: Scripting Help 02-10-2013, 08:56
Replies: 18
Views: 2,092
Posted By AngeIII
Re: Reading const from a file

just open and read line-by-line.
Forum: Scripting Help 02-08-2013, 04:08
Replies: 1
Views: 554
Posted By AngeIII
Re: Density of the object

pev_solid -> SOLID_....
fakemeta, engine. see stocks, constants of SOLID_
Forum: Scripting Help 02-01-2013, 03:14
Replies: 10
Views: 1,422
Posted By AngeIII
Re: DeathMsg interfering

i admin you just think that when CT kill T all ok, but when T kill CT with some trap to T doesn't count kills..

it's is normal cause T is not killer, killer is TRAP...
Forum: Scripting Help 01-29-2013, 13:38
Replies: 1
Views: 1,592
Posted By AngeIII
Re: SQL_MakeDbTuple port?

should work.
char *host = strdup(MF_GetAmxString(amx, params[1], 0, &len));
get the second param
for example like this "123.123.132.133" or "123.123.123.123:12312"
if substring after ":"...
Forum: Scripting Help 01-29-2013, 09:42
Replies: 12
Views: 2,276
Posted By AngeIII
Re: Auto ban when console prints

any way you should provide info about
meta list
..
rcon version
rcon status
rcon meta list
rcon amxx plugins
Forum: Scripting Help 01-28-2013, 15:34
Replies: 10
Views: 2,503
Posted By AngeIII
Re: Player walk distance

if(timedifference(current,old)<0.1) skip;
else
{
....
calculate meters
old_time=current.
}
Showing results 1 to 25 of 279

 
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