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Posts Made By:
AngeIII
Forum:
Suggestions / Requests
04-12-2014, 16:01
Replies:
4
say /light to disable extra light on map for player
Views:
644
Posted By
AngeIII
Re: say /light to disable extra light on map for player
just for current player
Forum:
Suggestions / Requests
04-12-2014, 15:29
Replies:
4
say /light to disable extra light on map for player
Views:
644
Posted By
AngeIII
Re: say /light to disable extra light on map for player
no suggestions?
Forum:
Suggestions / Requests
03-10-2014, 14:06
Replies:
4
say /light to disable extra light on map for player
Views:
644
Posted By
AngeIII
say /light to disable extra light on map for player
Hi everyone,
I've noticed a increase in servers with a /lights plugin
were it disables extra lighting in the map to reduce lag
plugins like, you write in chat "/lights" command and plugin turn...
Forum:
Scripting Help
07-31-2013, 17:18
Replies:
7
filtred entity SOLID state
Views:
1,499
Posted By
AngeIII
Re: filtred entity SOLID state
i wan't to up this topic again cause i can't find any possible way to solve this problem.
i think about make entity SOLID_NOT for everyone and check touches when toucher=owner allow them to stand...
Forum:
Suggestions / Requests
06-30-2013, 09:35
Replies:
7
[REQ] Another type of NoClip [PAYMENT]
Views:
1,878
Posted By
AngeIII
Re: [REQ] Another type of NoClip [PAYMENT]
not really, semiclip for players..
but I ask for entity semiclip for specific players , or noclip for players for specific entity.
for example door:
You are player A, you can go through door...
Forum:
Suggestions / Requests
06-29-2013, 16:50
Replies:
7
[REQ] Another type of NoClip [PAYMENT]
Views:
1,878
Posted By
AngeIII
Re: [REQ] Another type of NoClip [PAYMENT]
sorry for big BUMP..
but really actual, how to fix problem if two or more players at one moment will try to go through some entity .
as you see pev_owner will changes a lot of times in second....
Forum:
Scripting Help
06-28-2013, 05:20
Replies:
6
Players Menu + Values for them
Views:
1,316
Posted By
AngeIII
Re: Players Menu + Values for them
invalid menu handler.
Forum:
Scripting Help
06-28-2013, 04:27
Replies:
7
filtred entity SOLID state
Views:
1,499
Posted By
AngeIII
Re: filtred entity SOLID state
oh you give a brilliant idea to set player SOLID_NOT !!
before i think to make main entity solid_not :)
will try thanks.
tried to use fullpack action, but not work. ;x .. what i'm doing...
Forum:
Scripting Help
06-28-2013, 03:28
Replies:
7
filtred entity SOLID state
Views:
1,499
Posted By
AngeIII
Re: filtred entity SOLID state
you would have said to use the amxx..
maybe more info than only one procedure..?
what exactly i need loop for?
Forum:
Scripting Help
06-27-2013, 18:35
Replies:
7
filtred entity SOLID state
Views:
1,499
Posted By
AngeIII
filtred entity SOLID state
Hello, I ask you for help, any methods how to make entity SOLID for specific player and SOLID_NOT for everyone else.
I have only one idea to use touch and check if it is "specific player" allow...
Forum:
Suggestions / Requests
06-27-2013, 05:42
Replies:
3
Remove Armor given by Map after entring submap
Views:
853
Posted By
AngeIII
Re: Remove Armor given by Map after entring submap
does this also remove armor that is droped on floor? ( armor entity in some "hidden" spot of map :) )
i know this: http://forums.alliedmods.net/showthread.php?t=203299
but what about this...
Forum:
Scripting Help
06-13-2013, 12:41
Replies:
2
Default color in stock..
Views:
841
Posted By
AngeIII
Re: Default color in stock..
just use:
http://forums.alliedmods.net/showthread.php?p=556619
public send_message()
{
...
new color[]="SPECTATOR";
....
Forum:
Scripting Help
06-08-2013, 16:25
Replies:
3
MSG_ONE or MSG_ONE_UNRELIABLE with no target entity
Views:
3,575
Posted By
AngeIII
Re: MSG_ONE or MSG_ONE_UNRELIABLE with no target entity
invalid set_task(1.0, "fnChallenge", 48875)
Forum:
Scripting Help
06-03-2013, 12:38
Replies:
3
How to set ents size?
Views:
1,140
Posted By
AngeIII
Re: How to set ents size?
just set Z coordinate +~20
origin[2]=origin[2]+20;
entity size doesn't "move" the entity
Forum:
Scripting Help
05-26-2013, 10:29
Replies:
7
Disable all effects on specified player
Views:
1,493
Posted By
AngeIII
Re: Disable all effects on specified player
and what is your advice to use it?
Forum:
Scripting Help
05-26-2013, 10:25
Replies:
7
Disable all effects on specified player
Views:
1,493
Posted By
AngeIII
Re: Disable all effects on specified player
trying with nothing..
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
public plugin_init()
{
register_forward(FM_AddToFullPack, "func_AddToFullPack", 1)
Forum:
Scripting Help
05-21-2013, 12:44
Replies:
7
Disable all effects on specified player
Views:
1,493
Posted By
AngeIII
Disable all effects on specified player
My problem is that I need some methods to disable all effects on specified players
by "effects" I mean:
glows ( set_user_rendering(tempid, kRenderFxGlowShell, 255, 140, 0, kRenderNormal, 20) of...
Forum:
Scripting Help
02-18-2013, 07:21
Replies:
15
Redirect problem after update
Views:
3,527
Posted By
AngeIII
Re: Redirect problem after update
use "Connect"
not "connect"
and also if all of you said that is not allowed and etc. why older topics and APPROVED plugins not removed?
what the fuck?
we can find a lot of redirect-plugins...
Forum:
Scripting Help
02-18-2013, 07:18
Replies:
10
[SOLVED]%d, s and so on help
Views:
2,009
Posted By
AngeIII
Re: %d, s and so on help
the problem can be here:
ItemChoise = M4A1
if ItemChoise are integer-number use %d
if itemchoise are string(chars array) use %s
also what is M4A1 -> ?? variable or string? if you wan't it to...
Forum:
Scripting Help
02-10-2013, 08:56
Replies:
18
Reading const from a file
Views:
2,092
Posted By
AngeIII
Re: Reading const from a file
just open and read line-by-line.
Forum:
Scripting Help
02-08-2013, 04:08
Replies:
1
Density of the object
Views:
554
Posted By
AngeIII
Re: Density of the object
pev_solid -> SOLID_....
fakemeta, engine. see stocks, constants of SOLID_
Forum:
Scripting Help
02-01-2013, 03:14
Replies:
10
DeathMsg interfering
Views:
1,422
Posted By
AngeIII
Re: DeathMsg interfering
i admin you just think that when CT kill T all ok, but when T kill CT with some trap to T doesn't count kills..
it's is normal cause T is not killer, killer is TRAP...
Forum:
Scripting Help
01-29-2013, 13:38
Replies:
1
SQL_MakeDbTuple port?
Views:
1,592
Posted By
AngeIII
Re: SQL_MakeDbTuple port?
should work.
char *host = strdup(MF_GetAmxString(amx, params[1], 0, &len));
get the second param
for example like this "123.123.132.133" or "123.123.123.123:12312"
if substring after ":"...
Forum:
Scripting Help
01-29-2013, 09:42
Replies:
12
Auto ban when console prints
Views:
2,276
Posted By
AngeIII
Re: Auto ban when console prints
any way you should provide info about
meta list
..
rcon version
rcon status
rcon meta list
rcon amxx plugins
Forum:
Scripting Help
01-28-2013, 15:34
Replies:
10
Player walk distance
Views:
2,503
Posted By
AngeIII
Re: Player walk distance
if(timedifference(current,old)<0.1) skip;
else
{
....
calculate meters
old_time=current.
}
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