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Search: Posts Made By: Arkshine
Forum: Code Snippets/Tutorials 03-19-2013, 07:33
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Like the one in cs_assault, T side, you see ? But It's most likely related to any entity with some render.
Forum: Code Snippets/Tutorials 09-08-2010, 18:41
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

It doesn't matter if your entity has the SOLID_NOT flag, EngFunc_FindEntityInSphere whill find your entity and doesn't work like you said. Did you tried at least the function ??!
Forum: Code Snippets/Tutorials 09-08-2010, 17:35
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

It searches entities in a box.


int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask )
{
edict_t *pEdict =...
Forum: Code Snippets/Tutorials 09-07-2010, 11:36
Replies: 193
Views: 226,151
Posted By Arkshine
Forum: Code Snippets/Tutorials 12-11-2009, 13:18
Replies: 193
Views: 226,151
Posted By Arkshine
Forum: Code Snippets/Tutorials 12-11-2009, 09:31
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Just tested again, it works fine for me whatever I'm moving, jumping or not.
Forum: Code Snippets/Tutorials 12-11-2009, 08:19
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Why do you say that ? I mean the skipent exists to avoid this problem to ignore the entity where the trace starts. It's the same as TraceLine if you start a trace from your origin it will collide on...
Forum: Code Snippets/Tutorials 12-11-2009, 06:40
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

You miss the point that this param has nothing to do with "to show to all players or just him".

skipent = The entity to skip in trace
Forum: Code Snippets/Tutorials 12-11-2009, 06:28
Replies: 193
Views: 226,151
Posted By Arkshine
Forum: Code Snippets/Tutorials 12-11-2009, 05:48
Replies: 193
Views: 226,151
Posted By Arkshine
Forum: Code Snippets/Tutorials 12-10-2009, 16:43
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

As code example, you can show a sprite where a grenade will fall. It reminds me the game "Worms".
Forum: Code Snippets/Tutorials 12-02-2009, 13:50
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Yes I've read and already answered. See my edit. :)

Edit : About the roach, it seems that the roach runs by being 'warped' very often ( Think function ) only few units each time.

Edit2: This...
Forum: Code Snippets/Tutorials 12-02-2009, 13:37
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

The same. Stepping by 16 units doesn't help. Well this function is just to test the origin step by step.



Not sure if I should do because zombie spawns already with a specific configuration. I...
Forum: Code Snippets/Tutorials 12-02-2009, 13:17
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Yeah, totally forget about this one. I'm blind because I'm reviewing the SinglePlayer HLSDK too.

Anyway, i've tested and the same result, zombie is warped instead of walking. Probably because...
Forum: Code Snippets/Tutorials 12-02-2009, 12:54
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

I don't think it will work with (real) monsters from HL1 because such monsters have predefined paths. I've tried and zombies are warp directly. Don't know how to force to generate paths. A way could...
Forum: Code Snippets/Tutorials 10-17-2009, 17:36
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

It seems to update the hud and others things. Try to delete it, you will see.
Forum: Code Snippets/Tutorials 10-17-2009, 16:58
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Yeah I remember it's just a pain how works this function. If you refer at a post -somewhere- there is a delay between each update, and it matches with the frequency of the "entity-without-classname"...
Forum: Code Snippets/Tutorials 10-15-2009, 15:27
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Movetype are that :


#define MOVE_NORMAL 0 // normal move in the direction monster is facing
#define MOVE_STRAFE 1 // moves in direction specified, no matter which way...
Forum: Code Snippets/Tutorials 10-15-2009, 12:48
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Fakemeta function :




Description :

Returns the frames number of a model.
Usage :
Forum: Code Snippets/Tutorials 10-15-2009, 12:24
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

"message" seems to be used mainly to store sound (string). It happens to store others things, depending the need of the entiy.
Forum: Code Snippets/Tutorials 10-15-2009, 10:58
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Fakemeta function :




Description :

Returns an unique index of the decal name provided.

A decal index is used for example in some TE_* messages. ( TE_PLAYERDECAL, TE_DECAL, etc.. See...
Forum: Code Snippets/Tutorials 10-15-2009, 10:44
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Fakemeta function :




Description :

Returns an unique index of the model name provided.
It's actually the same number that precache_model()...
Forum: Code Snippets/Tutorials 10-15-2009, 10:12
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

I'm going to try to make the easy ones. :mrgreen:
Forum: Code Snippets/Tutorials 10-15-2009, 10:05
Replies: 193
Views: 226,151
Posted By Arkshine
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

It requires some time to well-written a complete description. :)
Forum: Code Snippets/Tutorials 09-15-2009, 13:37
Replies: 193
Views: 226,151
Posted By Arkshine
Showing results 1 to 25 of 43

 
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