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Search: Posts Made By: snelvuur
Forum: TFDodgeball 09-30-2014, 02:23
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

The last update removed the homing stats on rockets, so all other plugins that relied on homing from rockets also dont work as far as i know. Something i believe we cannot do much about at this...
Forum: TFDodgeball 09-25-2014, 05:48
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

Seems it cannot home into people, rockets keep shooting wrong.
Forum: TFDodgeball 02-12-2014, 15:37
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

Try this https://dl.dropboxusercontent.com/u/6480984/centity.games.txt
linux gamedata
Forum: TFDodgeball 12-16-2013, 03:03
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

Well i got it to work with the latest version, but it seems to have stopped working again. Either i did something wrong or another update screwed it up a bit again.
Forum: TFDodgeball 11-08-2013, 02:42
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

I dont see ash posting anything related to a fix, so logic would dictate its a *no*, just read first :)
Forum: TFDodgeball 11-06-2013, 12:24
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

At the moment you can always change dodgeball in the server name to pushplayerball ;p
Forum: TFDodgeball 11-03-2013, 17:38
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

You can always post the source/plugin if you have a fixed version.
Forum: TFDodgeball 11-02-2013, 09:22
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

Well there is a bug indeed, rockets just disappear into you. But maybe ash has a life too and has a party somewhere ;p
Forum: TFDodgeball 09-04-2013, 10:09
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

Indeed, running linux.
Forum: TFDodgeball 09-04-2013, 03:08
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

[12] TFDodgeball (1.4.1): Helper for the TFDodgeball plugin

Seems to work just fine.
Forum: TFDodgeball 08-24-2013, 16:07
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

the "browse" source code link is dead, the download link itself (The one above that) works just fine and has the source code too. But i usually just look here: http://builds.limetech.org/
Forum: TFDodgeball 05-23-2013, 07:53
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

Your link is broken.
Forum: TFDodgeball 05-19-2013, 06:39
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

As far as i know, the moment you install the smx it will load the extension. Some extension only load based on the "need" of the plugin.

So sm plugins list, i dont see that in the list.
Forum: TFDodgeball 05-18-2013, 08:28
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

http://builds.limetech.org/ installed the latest from there, seems to be just fine.
Forum: TFDodgeball 10-27-2012, 14:44
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

Thanks ash, latest on http://vphysics.limetech.org/?project=tfdodgeball and updated tf2items did the trick.
Forum: TFDodgeball 08-31-2012, 02:35
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

I had some issues with ammunition i think, so i updated to the latest from ash (the one in his post) but i still had that issue on scramble.

I do see more crashes, but i might need to update some...
Forum: TFDodgeball 08-29-2012, 14:48
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

I have disabled scramble now (gscramble) but if you do get scrambled with it, you loose your loadout. You have no weapons then...
Forum: TFDodgeball 07-03-2012, 11:24
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

i disabled the beep in my cfg, but i got above error. But if you got a bigger "proper" update, i can wait too, no rush..
Forum: TFDodgeball 07-03-2012, 11:16
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

Ash, no need to update plugin or anything? Because it updated the gamedata just fine (saw the lines at startup) then rebooted and it crashed.

[TFDB] [CENTITY] Could not lookup ISaveRestoreOps for...
Forum: TFDodgeball 07-03-2012, 08:39
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

Skinny: Tip "Ash, did you happen to have time to update your great plugin?"
Forum: TFDodgeball 06-28-2012, 10:15
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

They are in no doubt working on lots of stuff. It will come when they have the time.
Forum: TFDodgeball 02-13-2012, 04:10
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

On the link it says.. This map is completely reworked "tfdb_float"

So i would say yes.. :)
Forum: TFDodgeball 02-13-2012, 03:57
Replies: 1,002
Views: 653,167
Posted By snelvuur
Forum: TFDodgeball 01-19-2012, 14:44
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

How to fix maps, i am not the person for that either. But your ourstanding issues, i've not come accross this. Perhaps another person can shed some light.
Forum: TFDodgeball 01-19-2012, 05:32
Replies: 1,002
Views: 653,167
Posted By snelvuur
Re: [TF2] TFDodgeball

@newsbsporchop: If you read a few pages back (i know there are a lot) you will notice that some maps are not 100% to be used for this plugin. It will give strange effects and if your a map...
Showing results 1 to 25 of 45

 
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