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Search: Posts Made By: dalto
Forum: Unapproved Plugins 09-21-2007, 17:44
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

bzz0, if you are not getting any errors in the logs then this may be a sourcemod problem. I would first try updating your sourcemod to the latest version and make sure you are running version 1.3.1...
Forum: Unapproved Plugins 09-18-2007, 19:45
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

Edit addons/sourcemod/configs/quakesoundslist.cfg and change "config" under "teamkill" to "0"
Forum: Unapproved Plugins 09-10-2007, 01:11
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

Most likely cause of this is a problem with the translations file but check addons/sourcemod/logs you should have an error tied to failure to open the menu.
Forum: Unapproved Plugins 09-09-2007, 13:02
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

Both the attackers name and the victims name are available for all sounds except for round play and the event sounds. As it is has been pointed out you just need to add the appropriate "#format"...
Forum: Unapproved Plugins 09-07-2007, 17:41
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

I have been told that there is an amxx plugin called something like ultimate sounds that supports some of this functionality.

I could not easily make this for amxx because I do not even own...
Forum: Unapproved Plugins 09-05-2007, 10:24
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

No problem. Thanks for the support and let me know if you need anything else added.
Forum: Unapproved Plugins 09-03-2007, 21:45
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

New Release: Version 1.8

Changes:

Fixed array out of bounds problem
Added volume adjustment
Moved config file location
Made the config file load automatically
Forum: Unapproved Plugins 08-30-2007, 21:27
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

OK, I checked out the menu and I am not seeing any issues. Please ensure you have the latest translation file installed and check addons/sourcemod/logs for errors.
Forum: Unapproved Plugins 08-30-2007, 11:50
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

I will take a look at the menu thing as soon as I get home tonight.

Anthony: The second parameter does not need to be "menu item". I am not sure what the issue is but I will check it out tonight.
Forum: Unapproved Plugins 08-29-2007, 17:27
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

Let me know if you have any problems.
Forum: Unapproved Plugins 08-27-2007, 23:21
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

open addons/sourcemod/configs/quakesoundslist.cfg

Each sound has a "config" value.

The definition of that value is in the faq in the second post of this thread.

That should be what you need.
Forum: Unapproved Plugins 08-27-2007, 11:32
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

Can you tell me what version you are running so I can make sure I fix the right line?
Forum: Unapproved Plugins 08-25-2007, 09:45
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

Yes, anyone can add sound sets through the addons/sourcemod/configs/quakesoundslist.cfg file. You can have up to 5 different sound sets.
Forum: Unapproved Plugins 08-19-2007, 14:38
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

Thanks Xg1|AleX and HO!NO!. I updated the translations file in the main distribution.
Forum: Unapproved Plugins 08-19-2007, 01:53
Replies: 680
Views: 636,782
Posted By dalto
Re: Quake Sounds

New Release: Version 1.7

Changes:

Added an exit button in the menus
Changed the menu behavior so that it stays in place until you exit
Add translation strings for the menus
Added join...
Forum: Unapproved Plugins 08-18-2007, 16:36
Replies: 680
Views: 636,782
Posted By dalto
Re: SM Quake Sounds

Already in there.

There is a "config" field in the addons/sourcemod/configs/quakesoundlist.cfg file for each sound. Goto to the headshot sound and change the value of that field. A description...
Forum: Unapproved Plugins 08-18-2007, 11:37
Replies: 680
Views: 636,782
Posted By dalto
Re: SM Quake Sounds

I will add it today.
Forum: Unapproved Plugins 08-16-2007, 19:28
Replies: 680
Views: 636,782
Posted By dalto
Re: SM Quake Sounds

As of version 1.6 the cvar can be changed anytime. Even if you set it while it is running it will disable the sounds. Changing it again will re-enable it. There is no longer a dependency.
Forum: Unapproved Plugins 08-15-2007, 20:43
Replies: 680
Views: 636,782
Posted By dalto
Re: SM Quake Sounds

If you look in addons/sourcemod/logs there will be an error file with a specific error message.
Forum: Unapproved Plugins 08-12-2007, 17:21
Replies: 680
Views: 636,782
Posted By dalto
Re: SM Quake Sounds

New release: Version 1.6

Changes:
* Added event sounds framework and a join server sound
* Changed the behavior of sm_quakesounds_announce
* Added German Translation courtesy of -<[PAGC]>- Isias
Forum: Unapproved Plugins 08-12-2007, 13:14
Replies: 680
Views: 636,782
Posted By dalto
Re: SM Quake Sounds

Yep, that is exactly what it i supposed to do. It makes it so the plugin fails and unloads.

I will add another CVAR that does what you want today along with some other changes.
Forum: Unapproved Plugins 08-12-2007, 04:58
Replies: 680
Views: 636,782
Posted By dalto
Re: SM Quake Sounds

I could, the question I have been struggling with is should I. There are about 4-6 event based sounds that could be added that are in Mani and other places.

Pros of adding to quakesounds(as...
Forum: Unapproved Plugins 08-11-2007, 22:09
Replies: 680
Views: 636,782
Posted By dalto
Re: SM Quake Sounds

Sounds good, I will put something in the next version that allows it to be temporarily disabled.
Forum: Unapproved Plugins 08-11-2007, 20:51
Replies: 680
Views: 636,782
Posted By dalto
Re: SM Quake Sounds

It just doesn't work that way right now.

What are you trying to accomplish?

Are you just trying to temporarily turn off the sounds and text displays?

Just let me know what you are trying to...
Forum: Unapproved Plugins 08-11-2007, 18:58
Replies: 680
Views: 636,782
Posted By dalto
Re: sm_quakesound_enable 0 not working

Setting sm_quakesounds_enable to 0 won't unload the plugin. It merely stops the plugin from loading in the first place.

If you want to unload the plugin after it has already loaded you can use...
Showing results 1 to 25 of 80

 
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