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Search: Posts Made By: lamdacore
Forum: Unapproved Plugins 02-11-2008, 02:48
Replies: 680
Views: 636,810
Posted By lamdacore
Re: Quake Sounds

@tony2knownz

if you use sv_pure 1 you have to create a pure_server_whitelist.txt in your game dir (i.e. dod/pure_server_whitelist.txt or cstrike/pure_server_whitelist.txt)

there must be in a...
Forum: Unapproved Plugins 08-07-2007, 03:02
Replies: 680
Views: 636,810
Posted By lamdacore
Re: SM Quake Sounds

awesome great .. thanks you :D
Forum: Unapproved Plugins 08-02-2007, 10:58
Replies: 680
Views: 636,810
Posted By lamdacore
Re: SM Quake Sounds

thank you :)
Forum: Unapproved Plugins 08-02-2007, 09:46
Replies: 680
Views: 636,810
Posted By lamdacore
Re: SM Quake Sounds

awesome .. thanks :D

Edit: just mentioned the cvar typo is still there "sm_quakesounds_announce"
Forum: Unapproved Plugins 08-02-2007, 05:58
Replies: 680
Views: 636,810
Posted By lamdacore
Re: SM Quake Sounds

Sourcemod just printed some stuff in my server console:




The first one is easily solved if you changed the code in function EventPlayerDeath:
if(GetClientTeam(attackerClient) ==...
Forum: Unapproved Plugins 08-02-2007, 02:47
Replies: 680
Views: 636,810
Posted By lamdacore
Re: SM Quake Sounds

Great! Thanks for the quick update that supports DoD:S :)
I think headshots for DoD:S isn't necessary because this would make the sound spam in the game. Headshots in DOD:S can be done in a random...
Forum: Unapproved Plugins 08-01-2007, 04:45
Replies: 680
Views: 636,810
Posted By lamdacore
Re: SM Quake Sounds

Just found a typo in your code :)

in OnPublicStart():

cvarAnnounce = CreateConVar("sm_team_balance_announce", "1", "Announcemet preferences");

I think it should be like this:
cvarAnnounce...
Forum: Unapproved Plugins 08-01-2007, 04:05
Replies: 680
Views: 636,810
Posted By lamdacore
Re: SM Quake Sounds

I can you help testing with dod source :)
I don't test your new version 0.9 only 0.8 .. but i will test it if im got the time.

This is for v0.8 and dod source
It fails loading because of the...
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