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Search: Posts Made By: metal_upa
Forum: Module Coding 12-03-2018, 13:05
Replies: 51
Views: 49,345
Posted By metal_upa
Re: Module: Counter-Strike Weapon Mod [1.7]

I doubt that, pev_body and pev_skin will never work on v_* model, it handled on client-side. Metahook can do this stuff.
Forum: Module Coding 11-10-2018, 07:32
Replies: 51
Views: 49,345
Posted By metal_upa
Re: Module: Counter-Strike Weapon Mod [1.6.3]

I would like to use this module to make custom weapons on my server.

Bug found: GiveAmmo(id, WAmmoType_762Nato, 100)
it capped value at 90? why not go more than that?

Nevermind, my bad.. i...
Forum: Module Coding 11-08-2018, 14:48
Replies: 51
Views: 49,345
Posted By metal_upa
Re: Module: Counter-Strike Weapon Mod [1.6.3]

You module crash too much on rehlds server, no error log given. I just create a simple weapon replacement for rifle.

BTW this is just a basic weapon replacement:
#include <amxmodx>
#include...
Forum: Module Coding 11-02-2018, 16:43
Replies: 51
Views: 49,345
Posted By metal_upa
Re: Module: Counter-Strike Weapon Mod [1.6.3]

What about dual gun weapons?
For example i wanna make dual mp5 weapon. How? i see no replacement for Dual-Elites weapon.
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