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Search: Posts Made By: Beatles
Forum: Plugins 12-25-2022, 14:55
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.126) [21-Dec-2022]

L 12/25/2022 - 02:38:47: [SM] Exception reported: Trying to get value for null pointer.
L 12/25/2022 - 02:38:47: [SM] Blaming: left4dhooks.smx
L 12/25/2022 - 02:38:47: [SM] Call stack trace:
L...
Forum: Plugins 10-26-2022, 20:39
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.120) [20-Oct-2022]

Hey bro, I have a problem, I installed the latest version and I get this error
L 10/26/2022 - 19:31:20: SourceMod error session started
L 10/26/2022 - 19:31:20: Info (map...
Forum: Plugins 08-20-2022, 15:11
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.113) [16-Aug-2022]

I think that if it would help a lot, currently I have 16 timers running, 2 to 0.5 seconds, 13 to 1 second, and 1 to 5 seconds, and I don't know if I am the one with the most timers, maybe someone has...
Forum: Plugins 08-17-2022, 13:14
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.113) [16-Aug-2022]

Hi Silver, this is a requirement more than anything, and an idea that could help many.

Many plugins created by our community use a “CreateTimer”, this means that, if we use those plugins, we would...
Forum: Plugins 07-28-2022, 17:55
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.110) [15-Jul-2022]

Thank you very much Harry, but is there a way to avoid this time restriction for the game's own events?
Forum: Plugins 07-27-2022, 00:44
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.110) [15-Jul-2022]

Hello Silver, it is a pleasure to be able to write to you again to see if you could solve a problem.
Not long ago you added "L4D_ForcePanicEvent", this to produce panic events, I don't know if you...
Forum: Plugins 04-30-2022, 20:18
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.100) [28-Apr-2022]

The test on my local server was on Windows, although I don't think that was valid, it's still worth checking out.
The tests I consider valid on my open server were on Linux.
Forum: Plugins 04-30-2022, 18:58
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.100) [28-Apr-2022]

Thank you very much for answering, I just did 3 tests, I did the previous tests on a local server, with the doubts that you left me when you gave me these instructions, I decided to do it on my...
Forum: Plugins 04-30-2022, 17:06
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.100) [28-Apr-2022]

Hi Silver, I recently opened my server in L4D1, and I'm using this plugin:
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <left4dhooks>

new iDistance;

new...
Forum: Plugins 04-14-2022, 01:27
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.96) [11-Apr-2022]

Hello bro, I just updated and this forward is not working:
forward void L4D_OnMaterializeFromGhost(int client);
Forum: Plugins 12-23-2021, 15:32
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.82) [14-Dec-2021]

L 12/23/2021 - 15:28:33: SourceMod error session started
L 12/23/2021 - 15:28:33: Info (map "l4d_hospital01_apartment") (file "C:\Program Files (x86)\Steam\steamapps\common\left 4...
Forum: Plugins 08-14-2021, 13:21
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.51) [10-Aug-2021]

I think it is excellent, how should I use it?
Forum: Plugins 08-14-2021, 00:25
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.51) [10-Aug-2021]

Is there any other way to change the difficulty in cooperative ?, I say this because for a long time on my server the z_difficulty does not work, when I use that cvar everything appears as if it had...
Forum: Plugins 08-11-2021, 13:26
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.51) [10-Aug-2021]

Thank you very much Silver, I am going to test it and I will report anything.

Taking advantage of the fact that I am in this area, is there an equivalent to: L4D_OnHasConfigurableDifficulty?
This...
Forum: Plugins 09-27-2020, 21:17
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.23) [27-Sep-2020]

What are you talking about? In today's registry we have 1346 active servers, which is more than half the number of servers that L4D2 has, when you started this I thought it would be a solution to the...
Forum: Plugins 09-27-2020, 14:47
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.23) [27-Sep-2020]

In left4dhooks.l4d1.txt need to add: TakeOverBot, SetHumanSpec, AddUpgrade, RemoveUpgrade, SetModel, CTerrorPlayer::GoAwayFromKeyboard, CTerrorPlayer::SpawnTimer, CDirector::VersusStartTimer,...
Forum: Plugins 09-16-2020, 14:21
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.21) [01-Sep-2020]

The left4downtown extension blocked the L4D2 addons, it would be great if this did the same but this time blocking the L4D1 addons as well, since many are abusing the cheat mods, among many other...
Forum: Plugins 08-07-2020, 00:56
Replies: 1,137
Views: 456,587
Posted By Beatles
Re: [L4D & L4D2] Left 4 DHooks Direct (1.17) [20-Jul-2020]

With this extension do you think it is possible to remove the glow from the survivors in L4D1? in order to do a realistic way for example.
Showing results 1 to 18 of 18

 
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