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Search: Posts Made By: WhatsAnName
Forum: Plugins 02-16-2022, 13:36
Replies: 1,135
Views: 454,471
Posted By WhatsAnName
Re: [L4D & L4D2] Left 4 DHooks Direct (1.87) [06-Feb-2022]

well i removed it and got this to work instead not sure what effects changing forward to public will do but the compiler let do it this way thanks for the info tho

public Action...
Forum: Plugins 02-16-2022, 11:50
Replies: 1,135
Views: 454,471
Posted By WhatsAnName
Re: [L4D & L4D2] Left 4 DHooks Direct (1.87) [06-Feb-2022]

well i tried what said and got this error

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// l4d2_monsterbots(6).sp
//
// C:\Program Files (x86)\Steam\steamapps\common\Left 4...
Forum: Plugins 02-16-2022, 04:49
Replies: 1,135
Views: 454,471
Posted By WhatsAnName
Re: [L4D & L4D2] Left 4 DHooks Direct (1.87) [06-Feb-2022]

i have it at "bool" but says already defined maybe bug?

l4d2_monsterbots(6).sp(1177) : error 021: symbol already defined: "L4D_IsFinaleActive"

your other dhooks work fine for me not in that...
Forum: Plugins 02-16-2022, 02:55
Replies: 1,135
Views: 454,471
Posted By WhatsAnName
Re: [L4D & L4D2] Left 4 DHooks Direct (1.87) [06-Feb-2022]

trying to use this stock Bool L4D_IsFinaleActive() but im getting errors

// C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2 Dedicated...
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