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Search: Posts Made By: Silvers
Forum: Plugins 05-07-2024, 08:00
Replies: 1,137
Views: 456,646
Posted By Silvers
Forum: Plugins 05-06-2024, 16:07
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.150) [05-May-2024]

According to Forgetest about 500 were removed/merged into their main functions.



1.150 (06-May-2024)
- L4D1 Linux: Removed some unused clone functions that were removed from the game...
Forum: Plugins 05-06-2024, 08:02
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.149) [06-May-2024]

Ignore this for now, will update when I get time, these are no longer used.
Forum: Plugins 05-06-2024, 05:13
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.148) [05-May-2024]

1.149 (06-May-2024)
- Repackage of the last update to include the GameData changes, which it did not.
Forum: Plugins 05-05-2024, 15:40
Replies: 1,137
Views: 456,646
Posted By Silvers
Forum: Plugins 05-05-2024, 15:30
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.148) [05-May-2024]

1.148 (05-May-2024)
- Update to fix GameData changes on Linux due to the recent update in L4D1. Thanks to "Forgetest" for fixing.
- Removed excess "functions" from the L4D1 temporary...
Forum: Plugins 04-30-2024, 10:02
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]

1.147 (30-Apr-2024)
- Fixed the "L4D_CancelStagger" not working on Special Infected (hackish fix, the SDKCall does not appear to work). Thanks to "Forgetest" for a solution.
- Changed...
Forum: Plugins 04-22-2024, 14:55
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]

Left4DHooks is calling the games natives, if they return false for those maps, that's how the game considers it.. adding something specific for those maps (e.g. detecting the map name and returning...
Forum: Plugins 04-21-2024, 11:53
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]

1.146 (21-Apr-2024)
- Fixed a memory leak. Thanks to "HarryPotter" for reporting.
- Fixed native "L4D_WriteMemoryString" buffer length. Thanks to "HarryPotter" for reporting.
- Changed...
Forum: Plugins 04-16-2024, 09:42
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]

Looks like the dissolver entity is not being created. Will add a check for that.
Forum: Plugins 04-03-2024, 06:11
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.145) [03-Apr-2024]

1.145 (03-Apr-2024)
- Changed natives "L4D_IsPositionInFirstCheckpoint" and "L4D_IsPositionInLastCheckpoint" to scan for the nearest visible NavArea to prevent finding those outside saferooms,...
Forum: Plugins 03-29-2024, 08:00
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]

Problem is with l4d2_boss_spawn, not left4dhooks. That plugin needs to validate client index before calling the native.
Forum: Plugins 03-28-2024, 20:18
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]

Verify you have the latest gamedata for left4dhooks. Can't see an update breaking linux at least.

@bumblebee0001 which server OS?
Forum: Plugins 03-05-2024, 12:31
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]

1.144 (05-Mar-2024)
- Added forwards: "L4D2_OnStartUseAction", "L4D2_OnStartUseAction_Post" and "L4D2_OnStartUseAction_PostHandled" to trigger on actions, see "L4D2UseAction" enum from...
Forum: Plugins 02-26-2024, 22:08
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

As said, will fix the detection area when I get time. Got a code that should work for all maps/entities regardless what nav area says.
Forum: Plugins 02-18-2024, 01:23
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Post the right error message for me to attempt to understand what could even be wrong.
Forum: Plugins 02-17-2024, 19:23
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

The one that I see to download on your first page.

The exception you quoted is from another plugin, the error starts from the exception line which you're missing for this error.
Forum: Plugins 02-17-2024, 11:32
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Which version? Is it modified? Line numbers don't match. The exception you quoted is from another plugin, the error starts from the exception line which you're missing for this error.
Forum: Plugins 02-14-2024, 13:41
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

The test plugin has examples to show this, how to set grenade velocity, and how to use other natives. Suggest looking in there if you're stuck on usage.
Forum: Plugins 02-10-2024, 07:44
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Will add a bool to the native such as "bool nav = true" and set "true" to use nav area method and false for SDKCall method which I'll implement again. Then you could call both to test, if either are...
Forum: Plugins 02-02-2024, 06:16
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Line numbers don't match, looks like a very old version before the script was split into individual parts. The latest version would not even throw this error. What does "sm plugins list" show for...
Forum: Plugins 02-02-2024, 01:38
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

What version left4dhooks are you using? Looks extremely old. Update.
Forum: Plugins 01-25-2024, 12:25
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

1.143 (25-Jan-2024)
- Added examples for the"L4D_PipeBomb_Detonate*" forwards to the test plugin for differentiating PipeBomb and breakable prop (propane tank, oxygen tank etc) explosions.
...
Forum: Plugins 01-22-2024, 23:09
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]

I would have suspected by now others to also report this. I suspect it's something caused by other plugins, possibly certain game functions that themselves have memory leaks.



That's strange...
Forum: Plugins 01-12-2024, 14:06
Replies: 1,137
Views: 456,646
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.142) [12-Jan-2024]

1.142 (12-Jan-2024)
- Fixed the last update breaking on Linux servers. Thanks to "Hawkins" for reporting and testing.

- Updated: "/gamedata/l4dd/left4dhooks.l4d1.txt" GameData file.
...
Showing results 1 to 25 of 349

 
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