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Search: Posts Made By: Ejziponken
Forum: Unapproved Plugins 06-29-2014, 12:13
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

So sad that this plugin isn't supported anymore. Its the best plugin and with a few small fixes and a few functions it would have been awesome. Installing a big ass plugin like (advanced) for just a...
Forum: Unapproved Plugins 04-27-2014, 06:42
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Dont mess this plugin up with a million functions that is not needed.
Forum: Unapproved Plugins 04-15-2014, 11:24
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

bug: fiveseven restock ammo is not working as it should.

I start with 20/100 and then it changes to 20/1 and when I used up my bullets I have 1/1 :P
Forum: Unapproved Plugins 04-11-2014, 21:22
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

The m4a1-s starts with the normal 20 bullets when you spawn. However when you kill someone you get 30 bullets instead of 20.

Im guessing its the same problem for USP-S too?

Edit: NVM, its not...
Forum: Unapproved Plugins 04-10-2014, 16:49
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Use the sourcecode from 1.5.5 and start from there.

https://forums.alliedmods.net/showpost.php?p=2015092&postcount=518
Forum: Unapproved Plugins 04-06-2014, 10:35
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

L 04/06/2014 - 16:03:15: [SM] Native "SetEntProp" reported: Entity 3 (3) is invalid
L 04/06/2014 - 16:03:15: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 04/06/2014 - 16:03:15:...
Forum: Unapproved Plugins 03-18-2014, 13:10
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Can someone pls update this plugin? :(

* Add cz75
* Spawnbug D2 on B-site
* Spawnbug Inferno outsite B
* Add USP As T
* Add m4a1-s as T
Forum: Unapproved Plugins 02-14-2014, 17:50
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Radar showing after latest patches?
Forum: Unapproved Plugins 01-10-2014, 10:01
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Can you explain why bots are joining when using your plugin? I cant turn it off.. :S


bot_add no
bot_quota 0
Forum: Unapproved Plugins 12-22-2013, 22:05
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Why are bots joining? :P
Forum: Unapproved Plugins 12-22-2013, 12:13
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

wow thanks. Seems to work good for me. But how do I get rid of warmup time? It already says "dm_warmup_time" "0". :S
Forum: Unapproved Plugins 12-22-2013, 09:53
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Is there a way to run pistols only with this plugin?
Forum: Unapproved Plugins 11-16-2013, 04:55
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

I get the same results with 32 real players.
Forum: Unapproved Plugins 11-15-2013, 19:48
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

http://i.imgur.com/1SacuHg.jpg

Thats how it is now.. What could be the problem? :P

Intel Xeon Processor X5650 (12M Cache, 2.66 GHz, 6.40 GT/s Intel QPI)
12GB Memory
Debian
One core assigned...
Forum: Unapproved Plugins 11-14-2013, 01:34
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Im not using bots. What CPU do u have? Because my cpu isnt a bad one? :S
Forum: Unapproved Plugins 11-13-2013, 18:23
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Is it just me or is it impossible to run 128 ticrate with 32 slots with this plugin? I had to go down to 20 slots..
Everything works fine until I load the deathmatch plugin, then the ticrate drops...
Forum: Unapproved Plugins 04-05-2013, 16:17
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

This plugin has something else.

2) By default, this DM plugin uses line of sight spawning, to prevent players from spawning directly infront of or behind enemies, giving both players a better...
Forum: Unapproved Plugins 04-05-2013, 06:11
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

That one has sucky spawnpoints. :P
Forum: Unapproved Plugins 03-29-2013, 11:08
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

The coder of this plugin hasnt been online for 4 months...

Is there anyone else that can fix the roundtime problem?
Forum: Unapproved Plugins 03-27-2013, 13:34
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

My roundtime is also 3 min..

18:30:58 "mp_roundtime" = "60" ( def. "5" ) min. 1.000000 max. 60.000000 game notify replicated - How many minutes each round takes.
Forum: Unapproved Plugins 02-08-2013, 21:44
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

What to do when the server wont change map because the round never ends?
Forum: Unapproved Plugins 02-07-2013, 20:08
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

In map/workshop you have folders with numbers.

Cope the whole workshop folder and place it in spawns. And then you copy the right spawn.txt into the right map folder.
Forum: Unapproved Plugins 02-07-2013, 15:30
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

The spawns broke in the new update. Is it just me or for everyone? :P

I fixed it by creating a workshop dir in the spawns dir.
Forum: Unapproved Plugins 01-23-2013, 20:15
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

Seems like DM is working with a few bugs. I dont have any gunnames in the buymenu.
Forum: Unapproved Plugins 01-23-2013, 16:36
Replies: 772
Views: 556,780
Posted By Ejziponken
Re: [CS:GO] Deathmatch 1.5

The buymeny for CSGO DM sucks.
Showing results 1 to 25 of 29

 
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