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Search: Posts Made By: Arkshine
Forum: Module Coding 05-31-2015, 16:58
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.2)

Add --disable-auto-versioning

Because you downloaded it a ZIP instead of cloning (and thus, keeping GIT informations).
Forum: Module Coding 05-31-2015, 16:06
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.2)

With AMBuild. Procedure is same as AMXX one, you need to replace AMXX source code by this module source code.

Assuming you have already done the prerequisites, and you have metamod, hlsdk,...
Forum: Module Coding 05-31-2015, 15:39
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.2)

Your pastebin is about compiling AMXX, not this module.
Forum: Module Coding 03-02-2015, 03:45
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.2)

Use AMBuild. Same as https://wiki.alliedmods.net/Building_AMX_Mod_X
Forum: Module Coding 01-20-2015, 15:04
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.2)

No. But you don't need really, well read the existing code \o/. Nothing hard really. whatever this module, or AdminFreeLook, or even Cstrike module now (1.8.3-dev). For most of situations you can use...
Forum: Module Coding 01-20-2015, 14:53
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.2)

Stolen from SourceMod. It's basically the same, just named and designed a bit differently.

Don't remember exactly Chooker, but I would say:
- OSX is supported
- Can search hidden symbols
-...
Forum: Module Coding 12-29-2014, 13:38
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.2)

Without any concrete information, there is not going to help.
Forum: Module Coding 12-22-2014, 11:01
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.2)

I've just refacfored the code and fixed a memory leak. I've tested it under windows and linux with bot in CZ, and was working fine. Just checked again under windows, and when I refresh, time is...
Forum: Module Coding 12-16-2014, 22:30
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.2)

Okay, here v1.2.

It fixes basically the memory leaked. Internally, I've fastly cleaned up code a bit.

Code source is now on GitHub: https://github.com/Arkshine/BotPlayedTimeFaker
And latest...
Forum: Module Coding 12-16-2014, 06:24
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

I think someone has reported this before, probably because newMessage is not freed.
Forum: Module Coding 10-31-2014, 12:54
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

This macro is defined in enginecallback.h ; this means your paths to HLSDK in your project options, are not totally correct.
Forum: Module Coding 10-31-2014, 12:41
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

You probably try to compile with the wrong Character Set (in the project option). Right now I don't support this (and there is most likely a memory leak), I think there is another module which does...
Forum: Module Coding 08-14-2014, 16:34
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

Don't have time, please don't use it for now.
Forum: Module Coding 04-28-2014, 11:54
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

I think it's already based on it, since modification has been made one year ago on January and I've posted on March. Anyway, I will need to review it since it appears it doesn't work well with latest...
Forum: Module Coding 04-08-2014, 15:03
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

No idea. It was working for sure when I've posted it. Maybe something has changed. Will take a look another day, not sure when, I'm busy with others things.
Forum: Module Coding 03-12-2014, 10:20
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

You're right, you make no sense. Try again.
Forum: Module Coding 03-26-2013, 07:30
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

Not sure why you show this code, it's what does the module basically, except it doesn't hook for ws2_32.dll (not sure what is the difference between both)
Forum: Module Coding 03-25-2013, 07:59
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

It's what it does already, it hooks sendto and alter original buffer before sending. Or I've missed something ? And why do you say "I have not time to finish it" ?
Forum: Module Coding 03-24-2013, 16:16
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

I would think it could be useful, if a player connects to the server, he may stay and it may lead to other players connection ; and eventually a server filled with only players. I see really no harm...
Forum: Module Coding 03-24-2013, 13:16
Replies: 90
Views: 54,188
Posted By Arkshine
Forum: Module Coding 03-24-2013, 10:32
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

Don't know, and honestly I don't care. If these "fake spectators" are actually real entities and has a valid authid, it will work. I thought these "fake servers" was gone with the latest update ?
Forum: Module Coding 03-24-2013, 07:58
Replies: 90
Views: 54,188
Posted By Arkshine
Re: Bot Played Time Faker (v1.1)

Well, it's kind of unrelated to this module and I don't understand how it can be useful on real players ?
Forum: Module Coding 03-24-2013, 06:54
Replies: 90
Views: 54,188
Posted By Arkshine
Bot Played Time Faker (v1.2)

Bot Played Time Faker
∞ v1.2, released December 17th, 2014


Small module, requested by someone, which randomizes the played time of bots, when you're looking to the server infos....
Showing results 1 to 23 of 23

 
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