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Forum: Code Snippets/Tutorials 04-20-2009, 17:19
Replies: 121
Views: 161,759
Posted By AntiBots
Re: [TUT] Modules and efficient scripting

This:

static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) // index
{
CHECK_PLAYER(params[1]);

edict_t* pPlayer = MF_GetPlayerEdict(params[1]);

string_t item...
Forum: Code Snippets/Tutorials 04-18-2009, 15:24
Replies: 121
Views: 161,759
Posted By AntiBots
Re: [TUT] Modules and efficient scripting

The module works faster than the plug, right?
So Engine to do create_entity In the module do 1 calls to find_ents?, And in the plugin call 2 natives of FM. 1 For create and other to Find.
I will go...
Forum: Code Snippets/Tutorials 04-18-2009, 14:11
Replies: 121
Views: 161,759
Posted By AntiBots
Re: [TUT] Modules and efficient scripting

Using Engine are less calls to the modules, but also on whether the module has to work with others functions. The HL Engine dont give the result in one call.
So is a big difference to call with the...
Forum: Code Snippets/Tutorials 04-17-2009, 23:33
Replies: 121
Views: 161,759
Posted By AntiBots
Re: [TUT] Modules and efficient scripting

Now I need to convert all my plugins to engine?
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