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Forum:
Code Snippets/Tutorials
04-20-2009, 17:19
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
161,759
Posted By
AntiBots
Re: [TUT] Modules and efficient scripting
This:
static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) // index
{
CHECK_PLAYER(params[1]);
edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
string_t item...
Forum:
Code Snippets/Tutorials
04-18-2009, 15:24
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
161,759
Posted By
AntiBots
Re: [TUT] Modules and efficient scripting
The module works faster than the plug, right?
So Engine to do create_entity In the module do 1 calls to find_ents?, And in the plugin call 2 natives of FM. 1 For create and other to Find.
I will go...
Forum:
Code Snippets/Tutorials
04-18-2009, 14:11
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
161,759
Posted By
AntiBots
Re: [TUT] Modules and efficient scripting
Using Engine are less calls to the modules, but also on whether the module has to work with others functions. The HL Engine dont give the result in one call.
So is a big difference to call with the...
Forum:
Code Snippets/Tutorials
04-17-2009, 23:33
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
161,759
Posted By
AntiBots
Re: [TUT] Modules and efficient scripting
Now I need to convert all my plugins to engine?
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