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Posts Made By:
LinLinLin
Forum:
Scripting
05-04-2024, 13:38
Replies:
1
why someone said TeleportEntity() always fire after 1 frame?
Views:
367
Posted By
LinLinLin
why someone said TeleportEntity() always fire after 1 frame?
I am not sure about that. Is there any evidence to support this situation? And he also said that DispatchKeyValueVector() will faster than teleport.
I check the code in sourcemod-master. The...
Forum:
Scripting
04-29-2024, 15:34
Replies:
3
[L4D2] how to make molotov burn in the ground like in plaer's hand
Views:
310
Posted By
LinLinLin
[L4D2] how to make molotov burn in the ground like in plaer's hand
Is it possible to make molotov burn when it is not in player's hand?
Forum:
Scripting
04-27-2024, 23:45
Replies:
1
[L4D2] how to give a prop a velocity to move
Views:
359
Posted By
LinLinLin
[L4D2] how to give a prop a velocity to move
teleportentity not work for prop.
Forum:
Scripting
04-25-2024, 12:32
Replies:
1
why this code run
Views:
463
Posted By
LinLinLin
why this code run
enum struct test
{
int type;
char info[128];
char file[128];
char name[128];
ArrayList looking;
}
Forum:
Scripting
04-18-2024, 06:32
Replies:
1
Solved
[L4D2] question func_button_timed
Views:
719
Posted By
LinLinLin
Re: [L4D2] question func_button_timed
This is because the button is not disabled before remove it. To due this problem you can hook OnEntityDestory and disabled the button.
Forum:
Plugin/Gameplay Ideas and Requests
04-18-2024, 00:39
Replies:
1
will sm add a timer flag in round change?
Views:
656
Posted By
LinLinLin
will sm add a timer flag in round change?
I want to create a timer and it will close automatically when round change, someting like TIMER_FLAG_NO_MAP_CHANGE flag.
Now we can make it by hook round_start or round_end event, but it will be...
Forum:
Scripting
03-08-2024, 09:57
Replies:
0
[l4d2] can keep player in firstperson sight when pressing a button?
Views:
526
Posted By
LinLinLin
[l4d2] can keep player in firstperson sight when pressing a button?
can keep player in firstperson sight when pressing a func_button_timed?
Forum:
Scripting
03-07-2024, 10:53
Replies:
0
[L4D2] can func_button_timed be used by multiple player in the same time?
Views:
367
Posted By
LinLinLin
[L4D2] can func_button_timed be used by multiple player in the same time?
can func_button_timed be used by multiple player in the same time?
Forum:
Scripting
02-29-2024, 21:01
Replies:
3
sm in dedicated and in listening server
Views:
1,048
Posted By
LinLinLin
sm in dedicated and in listening server
I found a situattion is that i test a plugin about handle player press forward key in local and print message in chat and it works find. After that i join in an dedicated server which is not belong...
Forum:
Source Servers (SRCDS)
02-11-2024, 02:20
Replies:
1
does master server can return the server list base on steam group?
Views:
879
Posted By
LinLinLin
Re: does master server can return the server list base on steam group?
sv_showtags gives this infomation, should i use \gametype\[grp:steamgourp id] to match my steam gourp?
sv_showtags
Tags:
Public : coop,empty,sv_steamgroup,insecure
Private: ...
Forum:
Source Servers (SRCDS)
02-11-2024, 00:05
Replies:
1
does master server can return the server list base on steam group?
Views:
879
Posted By
LinLinLin
does master server can return the server list base on steam group?
Master server (https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol)
The filter it provided like \gametype or \gamedata is not the sv_steamgroup cvar in server. I know that usign...
Forum:
Scripting
02-05-2024, 09:41
Replies:
2
Solved
Questions about SDKCall
Views:
545
Posted By
LinLinLin
Re: Questions about SDKCall
not test.
Address debugoverlay = LoadFromAddress(hGameData.GetMemSig("debugoverlay"), NumberType_Int32);
Address debugoverlay_func = LoadFromAddress(debugoverlay + view_as<Address>(12),...
Forum:
Scripting
01-23-2024, 21:37
Replies:
7
Solved
Clear() does not free the ArrayList memory in sourcemod?
Views:
1,094
Posted By
LinLinLin
Re: Clear() does not free the ArrayList memory in sourcemod?
look like it just only set the size to zero but not free the data.
In CellArray.h
CellArray(size_t blocksize) : m_Data(NULL), m_BlockSize(blocksize), m_AllocSize(0), m_Size(0)
{
}
...
Forum:
Scripting
01-19-2024, 14:47
Replies:
4
Is it possible read .vpk as a directory?
Views:
886
Posted By
LinLinLin
Re: Is it possible read .vpk as a directory?
i have made a plugin by myself, you can check it in this (https://github.com/Miuwiki/L4D2plguin.Map-vpk-chooser./tree/main)
only read vecAddonMetadata in address is suitable since we don't know how...
Forum:
Scripting
01-16-2024, 15:31
Replies:
4
Is it possible read .vpk as a directory?
Views:
886
Posted By
LinLinLin
Re: Is it possible read .vpk as a directory?
i want to use vpk name as a key to store the mission, so it can show the vpk name instead the value of "Name" when showing the map list on menu.
Forum:
Scripting
01-16-2024, 14:58
Replies:
4
Is it possible read .vpk as a directory?
Views:
886
Posted By
LinLinLin
Is it possible read .vpk as a directory?
So we can get the folder and read the txt file in vpk.
Forum:
Scripting
01-13-2024, 10:29
Replies:
5
[L4D2] how to get the entire chapter in one map
Views:
672
Posted By
LinLinLin
Re: [L4D2] how to get the entire chapter in one map
thanks help, i finish it by myself
DirectoryListing missionlist = OpenDirectory("missions", true);
if( missionlist == null )
{
PrintToChatAll("fail to open");
}
...
Forum:
Scripting
01-13-2024, 09:17
Replies:
5
[L4D2] how to get the entire chapter in one map
Views:
672
Posted By
LinLinLin
Re: [L4D2] how to get the entire chapter in one map
sorry for my poor english.
what i truely want to do is that if i am playing c2m1, i can get all the mission belong to c2, such as c2m1, c2m2, c2m3 and c2m4.
and if i am playing c5m3, i can get...
Forum:
Scripting
01-13-2024, 03:39
Replies:
5
[L4D2] how to get the entire chapter in one map
Views:
672
Posted By
LinLinLin
[L4D2] how to get the entire chapter in one map
for example, if i am playing c2m1, how can i get the entire chapter name of c2? such as c2m1_highway and c2m2_fairgrounds and so on.
Forum:
Plugins
12-28-2023, 15:43
Replies:
0
[ANY] SMTP mail tool.
Views:
538
Posted By
LinLinLin
[ANY] SMTP mail tool.
SMTP mail plugin(linux only)
Introduction:
Since the method provided by curl.ext is not easy to use, i extracted the SMTP function from it and made it into a methodmap. Now it is easy to use...
Forum:
Scripting
12-13-2023, 22:12
Replies:
1
something wrong when calculating float and any.
Views:
482
Posted By
LinLinLin
something wrong when calculating float and any.
code below
{
// g_list_infectedbottime is a ArrayList
// wrong result, it is always 0 and always do continue.
if( GetEngineTime() - g_list_infectedbottime.Get(i, 2) <...
Forum:
Scripting
12-08-2023, 22:06
Replies:
1
[L4D2] prop_dynamic_override couldn't teleport with velocity
Views:
1,151
Posted By
LinLinLin
[L4D2] prop_dynamic_override couldn't teleport with velocity
code:
int entity = CreateEntityByName("prop_dynamic_override");
if( entity < 1 || !IsValidEntity(entity) )
return Plugin_Handled;
DispatchKeyValue(entity, "model", PIPEBOMB);
...
Forum:
Scripting
11-28-2023, 05:13
Replies:
8
[L4D2] predicted_viewmodel can't set attach to other entity
Views:
1,376
Posted By
LinLinLin
Re: [L4D2] predicted_viewmodel can't set attach to other entity
By use CBaseEntity::FollowEntity, it actually follow the entity i want. But predicted_viewmodel is too strange as an entity.
I am sure it is following the target because it's "m_vecAbsOrgin" is...
Forum:
Scripting
11-27-2023, 03:06
Replies:
8
[L4D2] predicted_viewmodel can't set attach to other entity
Views:
1,376
Posted By
LinLinLin
Re: [L4D2] predicted_viewmodel can't set attach to other entity
I create the entity successfully but it doesn't attach to the entity i want. So i am not sure the attach code is worked.
Forum:
Scripting
11-27-2023, 02:45
Replies:
8
[L4D2] predicted_viewmodel can't set attach to other entity
Views:
1,376
Posted By
LinLinLin
Re: [L4D2] predicted_viewmodel can't set attach to other entity
thanks, but i don't need to change the model of weapon.
i need another predicted_viewmodel to follow player view to do other job.
Showing results 1 to 25 of 121
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