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Search: Posts Made By: Arkshine
Forum: Module Coding 09-26-2018, 03:12
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

Actually looks like I've fixed locally that in 2014 while I was cleaning up things. :mrgreen:

https://i.imgur.com/SAqcX9r.png

Let me finish to clean a few things, and I will likely post an...
Forum: Module Coding 05-26-2014, 10:09
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

There is no penetration with FireBullets.

But maybe you can loop yourself (number of shots) like does FireBullets and calling FireBulltes3 to handle each shot.
Forum: Module Coding 05-25-2014, 14:46
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

It's just an example. You can use Rage inside a module or a plugin.
Forum: Module Coding 05-25-2014, 10:54
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

The handler is the "module". Not sure what you mean.
Forum: Module Coding 04-24-2014, 03:18
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

Not surprising I've already posted it. Yes, this should be this function.
Forum: Module Coding 04-24-2014, 02:35
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

Here the config file, but you will have to find or create yourself the associated handler. I don't have time for that.

"CBaseEntity::FireBullets"
{
handler :...
Forum: Module Coding 04-23-2014, 07:40
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

Open rage/functions/mod/CBaseEntity_FireBullets3 file, and replace signature by :

{0x81,*,*,*,*,*,0x8B,*,*,*,*,*,*,0x53,0x55,0x89,*,*,*,0xA1}
Forum: Module Coding 01-25-2014, 06:13
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

It's handled in CBasePlayer::TakeDamage()

if (ShouldDoLargeFlinch(m_LastHitGroup, pAttack->m_pActiveItem->m_iId))
{
if (pev->velocity.Length() < 300)
{
m_flVelocityModifier...
Forum: Module Coding 08-19-2013, 09:09
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

Ah. Not tried, but like Orpheu, some config file need to be updated.

Check addons/rage/config/mod/cstrike ; and replace 0x0 by 4.
Check addons/rage/config/vtables/CBaseEntity/mods/cstrike ; and...
Forum: Module Coding 08-16-2013, 06:30
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

Are you able to load Rage alone, without submodules ?
Forum: Module Coding 08-16-2013, 04:08
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

If you use only a submodule, I guess you will need to load manually Rage by adding it in modules.ini.
Forum: Module Coding 08-15-2013, 07:35
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

It doesn't help saying "doesn't work". Explain, give concrete and full informations.
Forum: Module Coding 02-18-2013, 05:41
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

"CCSBot::CCSBot"
{
handler : ptr__ptr

identifiers
{
cstrike
{
windows
{
Forum: Module Coding 02-10-2013, 12:42
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

No, MOTD is handled on the client, you can do nothing. But, it might be increased in the cs1.6 beta, it has been asked (https://github.com/ValveSoftware/steam-for-linux/issues/1284).
Forum: Module Coding 02-02-2013, 15:39
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

It's a known bugs when you use this command "handlers". For now, you can do nothing, you will have to wait an update.
Forum: Module Coding 09-23-2012, 07:51
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

There are already tutorials.
Forum: Module Coding 09-14-2012, 15:34
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

Void here means there is no return, unrelated to the function params.
Forum: Module Coding 09-14-2012, 04:24
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

What the point to use GetReturn if you know there is no return value ? I've removed it before since useless code but it seems Rage doesn't like.
There is no 'logic" problem. It's fired like that....
Forum: Module Coding 09-13-2012, 17:51
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

I've updated above. It should be ok now.
Forum: Module Coding 09-12-2012, 19:49
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

void FireBullets( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq = 4, int iDamage = 0, entvars_t *pevAttacker = NULL );
I...
Forum: Module Coding 09-07-2012, 16:39
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

:P will try later/another day, if I still remember how to do it ; but you could have tried better, because you have the handler of Firebullets3, and FireBullets is not much different.
Forum: Module Coding 09-04-2012, 16:29
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

That's not a reason. You should wait and bump if needs.
Forum: Module Coding 09-04-2012, 13:24
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

No. If you have a question, ask in the forum. When people will learn to stop to spam other's inbox to get "personal" help instead of sharing the question and the answer for all people ?
Forum: Module Coding 09-04-2012, 12:38
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

It's the same as orpheu. I mean, orpheu/rage doesn't matter, to find a function and find a signature, you need first to look at some binaries. There are some tutorials about orpheu, it's the same...
Forum: Module Coding 09-04-2012, 11:08
Replies: 206
Sticky: Module: Rage
Views: 216,992
Posted By Arkshine
Re: Module: Rage

Rage signatures ? What do you mean ?
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