Forum: Module Coding
09-26-2018, 03:12
|
Replies: 206
Views: 216,992
Re: Module: Rage
Actually looks like I've fixed locally that in 2014 while I was cleaning up things. :mrgreen:
https://i.imgur.com/SAqcX9r.png
Let me finish to clean a few things, and I will likely post an...
|
Forum: Module Coding
05-26-2014, 10:09
|
Replies: 206
Views: 216,992
Re: Module: Rage
There is no penetration with FireBullets.
But maybe you can loop yourself (number of shots) like does FireBullets and calling FireBulltes3 to handle each shot.
|
Forum: Module Coding
05-25-2014, 14:46
|
Replies: 206
Views: 216,992
Re: Module: Rage
It's just an example. You can use Rage inside a module or a plugin.
|
Forum: Module Coding
05-25-2014, 10:54
|
Replies: 206
Views: 216,992
|
Forum: Module Coding
04-24-2014, 03:18
|
Replies: 206
Views: 216,992
Re: Module: Rage
Not surprising I've already posted it. Yes, this should be this function.
|
Forum: Module Coding
04-24-2014, 02:35
|
Replies: 206
Views: 216,992
Re: Module: Rage
Here the config file, but you will have to find or create yourself the associated handler. I don't have time for that.
"CBaseEntity::FireBullets"
{
handler :...
|
Forum: Module Coding
04-23-2014, 07:40
|
Replies: 206
Views: 216,992
Re: Module: Rage
Open rage/functions/mod/CBaseEntity_FireBullets3 file, and replace signature by :
{0x81,*,*,*,*,*,0x8B,*,*,*,*,*,*,0x53,0x55,0x89,*,*,*,0xA1}
|
Forum: Module Coding
01-25-2014, 06:13
|
Replies: 206
Views: 216,992
Re: Module: Rage
It's handled in CBasePlayer::TakeDamage()
if (ShouldDoLargeFlinch(m_LastHitGroup, pAttack->m_pActiveItem->m_iId))
{
if (pev->velocity.Length() < 300)
{
m_flVelocityModifier...
|
Forum: Module Coding
08-19-2013, 09:09
|
Replies: 206
Views: 216,992
Re: Module: Rage
Ah. Not tried, but like Orpheu, some config file need to be updated.
Check addons/rage/config/mod/cstrike ; and replace 0x0 by 4.
Check addons/rage/config/vtables/CBaseEntity/mods/cstrike ; and...
|
Forum: Module Coding
08-16-2013, 06:30
|
Replies: 206
Views: 216,992
|
Forum: Module Coding
08-16-2013, 04:08
|
Replies: 206
Views: 216,992
Re: Module: Rage
If you use only a submodule, I guess you will need to load manually Rage by adding it in modules.ini.
|
Forum: Module Coding
08-15-2013, 07:35
|
Replies: 206
Views: 216,992
Re: Module: Rage
It doesn't help saying "doesn't work". Explain, give concrete and full informations.
|
Forum: Module Coding
02-18-2013, 05:41
|
Replies: 206
Views: 216,992
Re: Module: Rage
"CCSBot::CCSBot"
{
handler : ptr__ptr
identifiers
{
cstrike
{
windows
{
|
Forum: Module Coding
02-10-2013, 12:42
|
Replies: 206
Views: 216,992
Re: Module: Rage
No, MOTD is handled on the client, you can do nothing. But, it might be increased in the cs1.6 beta, it has been asked (https://github.com/ValveSoftware/steam-for-linux/issues/1284).
|
Forum: Module Coding
02-02-2013, 15:39
|
Replies: 206
Views: 216,992
Re: Module: Rage
It's a known bugs when you use this command "handlers". For now, you can do nothing, you will have to wait an update.
|
Forum: Module Coding
09-23-2012, 07:51
|
Replies: 206
Views: 216,992
|
Forum: Module Coding
09-14-2012, 15:34
|
Replies: 206
Views: 216,992
Re: Module: Rage
Void here means there is no return, unrelated to the function params.
|
Forum: Module Coding
09-14-2012, 04:24
|
Replies: 206
Views: 216,992
Re: Module: Rage
What the point to use GetReturn if you know there is no return value ? I've removed it before since useless code but it seems Rage doesn't like.
There is no 'logic" problem. It's fired like that....
|
Forum: Module Coding
09-13-2012, 17:51
|
Replies: 206
Views: 216,992
|
Forum: Module Coding
09-12-2012, 19:49
|
Replies: 206
Views: 216,992
Re: Module: Rage
void FireBullets( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq = 4, int iDamage = 0, entvars_t *pevAttacker = NULL );
I...
|
Forum: Module Coding
09-07-2012, 16:39
|
Replies: 206
Views: 216,992
Re: Module: Rage
:P will try later/another day, if I still remember how to do it ; but you could have tried better, because you have the handler of Firebullets3, and FireBullets is not much different.
|
Forum: Module Coding
09-04-2012, 16:29
|
Replies: 206
Views: 216,992
|
Forum: Module Coding
09-04-2012, 13:24
|
Replies: 206
Views: 216,992
Re: Module: Rage
No. If you have a question, ask in the forum. When people will learn to stop to spam other's inbox to get "personal" help instead of sharing the question and the answer for all people ?
|
Forum: Module Coding
09-04-2012, 12:38
|
Replies: 206
Views: 216,992
Re: Module: Rage
It's the same as orpheu. I mean, orpheu/rage doesn't matter, to find a function and find a signature, you need first to look at some binaries. There are some tutorials about orpheu, it's the same...
|
Forum: Module Coding
09-04-2012, 11:08
|
Replies: 206
Views: 216,992
|