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Posts Made By:
meTaLiCroSS
Forum:
Module Coding
08-06-2015, 01:44
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Shhhhiieeet man, how did you discovered that easily? Wow, nice treatment with finding bugs :fox:
Forum:
Module Coding
08-02-2015, 22:06
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
*waiting for Okapi release*
http://cdn.meme.am/images/8373718.jpg
Forum:
Module Coding
06-17-2015, 22:10
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
What do you want to do?
______________________
***waiting for Okapi update*** :bee::bee:
Forum:
Module Coding
06-15-2015, 00:27
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Search, it's done by the client. You can't change client's p_ model entvars, you'll need to create another one separately.
Forum:
Module Coding
04-18-2015, 14:38
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
http://i3.kym-cdn.com/entries/icons/original/000/007/754/happy-cuteness-overload-l.png
Forum:
Module Coding
04-12-2015, 16:13
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
That's my request? :fox:
Forum:
Module Coding
01-12-2015, 19:49
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Nothing new?
Forum:
Module Coding
11-16-2014, 20:07
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
And
ThisIsCamelCaseToo
Forum:
Module Coding
11-16-2014, 13:56
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
I think he means that Okapi natives, instead of Orpheu, are not CamelCase :fox:
Forum:
Module Coding
10-28-2014, 23:11
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
I was searching on Linux libraries, also the sig that I posted was given by you :p because the symbolic name of the packPlayerItem function doesn't works on updated libraries, same as outdated...
Forum:
Module Coding
10-27-2014, 19:21
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Linux or Windows?
EDIT: It's strange. https://forums.alliedmods.net/showpost.php?p=2154737&postcount=1267
Forum:
Module Coding
06-23-2014, 02:47
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Does it is wrong? It just crashes
stock ModCall_PackPlayerItem(iId, iWeaponEnt, bool:bAllAmmo)
{
static okapi_func:hPackPlayerItem;
if(!hPackPlayerItem)
{
new iSig[] = {...
Forum:
Module Coding
06-20-2014, 19:22
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Any way to reproduce OrpheuSetParamStructMember? By some way orpheu no longer works on my linux machine, and I don't wanna keep arguing with it and I changed to okapi.
Forum:
Module Coding
03-31-2014, 21:42
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
What a god, thanks buddy :3
Forum:
Module Coding
03-31-2014, 20:00
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Works like a charm :crab: thanks you! What was the problem?
Forum:
Module Coding
03-31-2014, 19:04
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Right, and I have XP :crab: I should format this cr*p..
Forum:
Module Coding
03-31-2014, 17:50
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Anyone knows about this error? (if traduction needed, tell me)
Forum:
Module Coding
02-07-2014, 16:55
Replies:
127
Module: Okapi
Views:
73,433
Posted By
meTaLiCroSS
Re: Module: Okapi
Just, amazing.
I think that we would need to see some examples of many natives (I've read them :mrgreen:) with some kind of explanations, I'm just impressed :D
Showing results 1 to 18 of 18
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