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Search: Posts Made By: meTaLiCroSS
Forum: Module Coding 08-06-2015, 01:44
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Shhhhiieeet man, how did you discovered that easily? Wow, nice treatment with finding bugs :fox:
Forum: Module Coding 08-02-2015, 22:06
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

*waiting for Okapi release*

http://cdn.meme.am/images/8373718.jpg
Forum: Module Coding 06-17-2015, 22:10
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

What do you want to do?

______________________

***waiting for Okapi update*** :bee::bee:
Forum: Module Coding 06-15-2015, 00:27
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Search, it's done by the client. You can't change client's p_ model entvars, you'll need to create another one separately.
Forum: Module Coding 04-18-2015, 14:38
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

http://i3.kym-cdn.com/entries/icons/original/000/007/754/happy-cuteness-overload-l.png
Forum: Module Coding 04-12-2015, 16:13
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

That's my request? :fox:
Forum: Module Coding 01-12-2015, 19:49
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Nothing new?
Forum: Module Coding 11-16-2014, 20:07
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

And

ThisIsCamelCaseToo
Forum: Module Coding 11-16-2014, 13:56
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

I think he means that Okapi natives, instead of Orpheu, are not CamelCase :fox:
Forum: Module Coding 10-28-2014, 23:11
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

I was searching on Linux libraries, also the sig that I posted was given by you :p because the symbolic name of the packPlayerItem function doesn't works on updated libraries, same as outdated...
Forum: Module Coding 10-27-2014, 19:21
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Linux or Windows?

EDIT: It's strange. https://forums.alliedmods.net/showpost.php?p=2154737&postcount=1267
Forum: Module Coding 06-23-2014, 02:47
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Does it is wrong? It just crashes

stock ModCall_PackPlayerItem(iId, iWeaponEnt, bool:bAllAmmo)
{
static okapi_func:hPackPlayerItem;

if(!hPackPlayerItem)
{
new iSig[] = {...
Forum: Module Coding 06-20-2014, 19:22
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Any way to reproduce OrpheuSetParamStructMember? By some way orpheu no longer works on my linux machine, and I don't wanna keep arguing with it and I changed to okapi.
Forum: Module Coding 03-31-2014, 21:42
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

What a god, thanks buddy :3
Forum: Module Coding 03-31-2014, 20:00
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Works like a charm :crab: thanks you! What was the problem?
Forum: Module Coding 03-31-2014, 19:04
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Right, and I have XP :crab: I should format this cr*p..
Forum: Module Coding 03-31-2014, 17:50
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Anyone knows about this error? (if traduction needed, tell me)
Forum: Module Coding 02-07-2014, 16:55
Replies: 127
Views: 73,433
Posted By meTaLiCroSS
Re: Module: Okapi

Just, amazing.

I think that we would need to see some examples of many natives (I've read them :mrgreen:) with some kind of explanations, I'm just impressed :D
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