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Search: Posts Made By: Arkshine
Forum: Module Coding 07-19-2018, 09:12
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

I see, still alive, you Russian! Lol.

Feel free to hire me so I can focus on it. :P
Forum: Module Coding 01-07-2016, 13:32
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

busyyyyyyyyyy
Forum: Module Coding 08-06-2015, 03:39
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Well I'm not sure. it looks like Okapi fucks up memory at restart. While I could reproduce an issue under my server with HamletEagle's installation where it was crashing at map start because of this...
Forum: Module Coding 08-05-2015, 03:40
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Your issue is with csstats.dat file.

I'm not totally sure, but you have likely corrupted data or similar, so when CSX reads this, it fucks up the memory, and as side-effect fucks up Okapi.
I've...
Forum: Module Coding 08-04-2015, 15:42
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

What is the exact source code of the plugin?
Forum: Module Coding 08-04-2015, 13:47
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

linux, 65. I would wildly guess that your plugin or something do something unexpected. I've tested essentially with base plugin + your short plugin above modified to add the hook. Have nothing else....
Forum: Module Coding 08-04-2015, 13:21
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Tried, no issue. Even after several restart. Hook is well called.
Sounds like again something you did not tested properly.
Using latest dev version + official okapi version.
Forum: Module Coding 08-04-2015, 12:26
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Why 'again' ? Previously that was your fault of misusing API or/and testing improperly, not an Okapi bug.

Unless i say bullshit, it's +2 for linux.
Forum: Module Coding 08-01-2015, 12:24
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Show your code.
Forum: Module Coding 08-01-2015, 12:11
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Since we don't have natives in AMXX to retrieve value from an object, you have to use I guess okapi_get_ptr_cbase.
Forum: Module Coding 07-31-2015, 03:46
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

RePosition is a member of CHostage class, so, you need to build the okapi function using okapi_build_method.
okapi_build_function is essentially for functions without class or static.
Forum: Module Coding 06-14-2015, 04:56
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Yes, the posted code will work, but you won't get the all the original calls. I've explained more here https://forums.alliedmods.net/showpost.php?p=2282672&postcount=2.

About calling the...
Forum: Module Coding 06-13-2015, 20:03
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Ah, oops. I probably confused with something else.

The posted code doesn't work?

EDIT: Ah SetAnimation. The thing with this function is that because of optimization at compilation, function is...
Forum: Module Coding 06-13-2015, 19:43
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

I think for method, you don't need to provide the object, so arg_cbase is not needed (it should be added internally).
Forum: Module Coding 06-13-2015, 04:31
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

You need to use okapi_build_method, and okapi_add_hook, for hooking.
To call, just okapi_call.

Did you try to look at the API, did you try something?
Forum: Module Coding 06-12-2015, 02:58
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Don't use treemap, it's going to be removed in the next version.
Forum: Module Coding 04-18-2015, 13:56
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

You traitor!
Forum: Module Coding 04-12-2015, 16:45
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Don't remember lol, I know KORD_17 wants it. I've introduced structures natives like Orpheu, but custom one (meaning not handled directly by module) sounds like a pain in the ass to design that...
Forum: Module Coding 04-12-2015, 15:35
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Most of stuffs I wanted are committed ; there is just one request which having native for creating custom structs, kind of stucked on that. Maybe I will add it in another version. Apart that, it...
Forum: Module Coding 01-09-2015, 06:22
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

What does the plugin is to change a value at the provided address (offset is converted to an address).
Here it's an easy modification because value is "hardcoded".
You have to keep in mind you deal...
Forum: Module Coding 12-18-2014, 17:23
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Are you seriously expecting some help when you are giving 0 informations?
Forum: Module Coding 11-16-2014, 17:02
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

this_is_not_camel_case

thisIsCamelCase
Forum: Module Coding 11-16-2014, 13:30
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

What do you mean? CamelCase? Factorized natives?

The only issue I see is more all is put together in one file, and since it's not factorized, and use _mod/_engine, it can be indeed confusing when...
Forum: Module Coding 11-16-2014, 12:42
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

Now I've removed Boost/STL dependencies in Orpheu, unless there are bugs to fix or some people requesting something, I don't think I will do more. Okapi is somehow better designed/flexible...
Forum: Module Coding 11-15-2014, 09:35
Replies: 127
Views: 73,215
Posted By Arkshine
Re: Module: Okapi

"All" plugins, you are most likely the only one who use treemap for now. Treemap will be removed, there is no point to keep a feature which is working worse than signature (your last affirmation is...
Showing results 1 to 25 of 37

 
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