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Posts Made By:
razermamba
Forum:
Module Coding
06-15-2015, 17:57
Replies:
127
Module: Okapi
Views:
73,413
Posted By
razermamba
Re: Module: Okapi
Do you have any piece of code for that please? I would like to get the muzzleflash origin using GetBonePosition or GetAttachment.
Forum:
Module Coding
06-14-2015, 05:38
Replies:
127
Module: Okapi
Views:
73,413
Posted By
razermamba
Re: Module: Okapi
Is it possible to get the ID of weaponmodel(p_model) of the weapon?
Forum:
Module Coding
06-13-2015, 20:36
Replies:
127
Module: Okapi
Views:
73,413
Posted By
razermamba
Re: Module: Okapi
Posted code works like a charm :) seems like just for func call does not matter if it is split or not. I need it for SetAnimation for player. I have not seen any problems with that yet. Animations...
Forum:
Module Coding
06-13-2015, 19:49
Replies:
127
Module: Okapi
Views:
73,413
Posted By
razermamba
Re: Module: Okapi
Then why is it in native prototype?
/**
* Attaches okapi to a method (class member function) so you can hook it and call it
*
* @param ptr the address of the method
*...
Forum:
Module Coding
06-13-2015, 18:10
Replies:
127
Module: Okapi
Views:
73,413
Posted By
razermamba
Re: Module: Okapi
new func_setanimation_ptr;
new okapi_func:set_animation;
public plugin_precache()
{
func_setanimation_ptr = okapi_mod_get_symbol_ptr("_ZN11CBasePlayer12SetAnimationE11PLAYER_ANIM");
}...
Forum:
Module Coding
06-12-2015, 15:08
Replies:
127
Module: Okapi
Views:
73,413
Posted By
razermamba
Re: Module: Okapi
Hello. I like okapi and my question is how to hook class method, for example void CBasePlayer::SetAnimation( PLAYER_ANIM playerAnim ) and how to call it with okapi. Thank you :)
Showing results 1 to 6 of 6
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