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Posts Made By:
nergal
Forum:
Plugins
12-21-2023, 13:59
Replies:
4
[ANY] LibModSys
Views:
2,258
Posted By
nergal
Re: [ANY] LibModSys
v1.5 update
Added plugin owner names to make plugin handle updating easier.
Forum:
Plugins
12-09-2023, 12:54
Replies:
72
[TF2] Mechanized Mercs Mod v1.6.6
Views:
38,396
Posted By
nergal
Re: [TF2] Mechanized Mercs Mod v1.6.6
thought I'd do a final update that this mod is no longer supported by me but I've put ALL resources on the repo. The repo will stay up though.
Forum:
VSH / Freak Fortress
11-13-2023, 11:18
Replies:
146
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
84,261
Posted By
nergal
Re: VS. Saxton Hale Version 2 - v2.12.1 Dev
Hey GreatBlank, thank you for letting me know about these errors. I am working on a big update that addresses them.
Forum:
Plugins
10-15-2023, 14:53
Replies:
5
[TF2] Real-Time Strategy Camera Controls
Views:
1,847
Posted By
nergal
Re: [TF2] Real-Time Strategy Camera Controls
pretty cool. I had an idea like this many years back to do an RTS/MOBA with TF2.
Forum:
Plugins
10-15-2023, 14:43
Replies:
4
[ANY] LibModSys
Views:
2,258
Posted By
nergal
Re: [ANY] LibModSys
v1.4 Update
Updated ConfigMap version
No longer in alpha, is in beta now.
Added integer-based key operations for SharedMap.
SharedMap properties are automatically locked & frozen on creation.
Forum:
Snippets and Tutorials
08-26-2023, 17:31
Replies:
11
[SP] ConfigMap: StringMap & SMCParser
Views:
14,813
Posted By
nergal
Re: [SP] ConfigMap: StringMap & SMCParser
Update Announcement for ConfigMap.
Added Math Parsing,
Keys are now stored and in the order they were presented in the config file
DataPacks were removed, making ConfigMap fully shareable...
Forum:
Plugins
07-06-2023, 17:43
Replies:
4
[ANY] LibModSys
Views:
2,258
Posted By
nergal
Re: [ANY] LibModSys
v1.3
Added function setting, getting, and invoking for `SharedMap`.
Forum:
Plugins
03-12-2023, 23:20
Replies:
4
[ANY] LibModSys
Views:
2,258
Posted By
nergal
Re: [ANY] LibModSys
v1.2:
Made `SharedMap` much more safe to use and share.
Newly made Properties are now default immutable and undeleteable (plugin-owners can still change/delete properties though).
Corrected...
Forum:
Plugins
11-22-2022, 15:07
Replies:
4
[ANY] LibModSys
Views:
2,258
Posted By
nergal
[ANY] LibModSys
LibModSys
A plugin-library that's designed as a library to help other plugins manage systems of forwards and plugins as well as sharing data between them!
Have you ever wanted to have a modular...
Forum:
Scripting
07-10-2022, 18:36
Replies:
0
SPTools - a library for parsing SourcePawn
Views:
390
Posted By
nergal
SPTools - a library for parsing SourcePawn
I'd like to introduce SPTools, a library that is intended to be a modernized SourcePawn frontend. (https://github.com/assyrianic/sptools)
As a frontend library, SPTools contains a tokenizer, full...
Forum:
General
09-09-2021, 16:55
Replies:
11
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
Views:
5,485
Posted By
nergal
Re: SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
I am making an announcement that I'm now abandoning this project but the repo will stay open (as archived).
Forum:
VSH / Freak Fortress
07-28-2021, 14:08
Replies:
11
FF2
[SUBPLUGIN] Thruster v1.1
Views:
7,030
Posted By
nergal
Re: [SUBPLUGIN] Thruster v1.1
is this compatible with the VSH2-FF2 compatibility layer?
Forum:
General
07-19-2021, 00:17
Replies:
11
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
Views:
5,485
Posted By
nergal
Re: SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
yes, it's possible to write a SourcePawn->Golang transpiler but what for exactly? Porting it to Golang?
Forum:
Extensions
03-14-2021, 20:45
Replies:
0
[A N Y] OrdMap - Order-preserving hash table.
Views:
2,345
Posted By
nergal
[A N Y] OrdMap - Order-preserving hash table.
I have nothing against StringMap but, at certain times and in certain ways, it's inadequate.
I made OrdMap because I wanted a hash table that had the following qualities:
Must preserve...
Forum:
General
02-11-2021, 17:50
Replies:
11
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
Views:
5,485
Posted By
nergal
Re: SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
good news, SourceGo aka Go2SourcePawn, is now in open beta at version 1.4
It now has a complete SourceMod interface file for being able to use SM's natives in a Golang-way.
SourceGo also has a...
Forum:
VSH / Freak Fortress
01-15-2021, 16:10
Replies:
146
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
84,261
Posted By
nergal
Re: VS. Saxton Hale Version 2 - v2.10.28 Dev
update has been done.
I'd start with just using "<enum>", I don't see any point with manually numbering keys.
Forum:
VSH / Freak Fortress
01-14-2021, 21:56
Replies:
146
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
84,261
Posted By
nergal
Re: VS. Saxton Hale Version 2 - v2.10.28 Dev
one thing you can do is to hook `OnBossCalcHealth`
function Action (const VSH2Player player, int& max_health, const int boss_count, const int red_players);
function void (const VSH2Player player,...
Forum:
VSH / Freak Fortress
01-04-2021, 16:15
Replies:
146
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
84,261
Posted By
nergal
Re: VS. Saxton Hale Version 2 - v2.9.27 Dev
No problem, I've even added that link to the repo README :crab:
Forum:
VSH / Freak Fortress
12-29-2020, 16:15
Replies:
146
Sticky:
VSH
VS. Saxton Hale Version 2 - v2.12.1 Dev
Views:
84,261
Posted By
nergal
Re: VS. Saxton Hale Version 2 - v2.9.27 Dev
I'd like to give a quick update that, thx to ALOT of help from 01Pollux, the Freak Fortress 2 Compatibility Engine is now available for use as open-beta!
Now you can run your favorite FF2 bosses...
Forum:
General
11-16-2020, 22:51
Replies:
11
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
Views:
5,485
Posted By
nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler
After exactly a week of time gone, I have finally managed to abstract function pointers to where they appropriately break down to manual function calling API:
func main() {
CB :=...
Forum:
General
11-07-2020, 18:16
Replies:
11
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
Views:
5,485
Posted By
nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler
alright, with version v0.25a.
Here's a sample of a plugin that modifies the mantreads damage written in "SourceGolang" and the code it generated:
package main
import (
"sdkhooks"
)
Forum:
General
11-05-2020, 17:25
Replies:
11
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
Views:
5,485
Posted By
nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler
another update, v0.22A, added two types of switch statements: normal and "true" switch statements.
Normal is of course what you'd expect:
/// Original:
switch x {
case 1, 2:
case 3:...
Forum:
General
11-04-2020, 23:01
Replies:
11
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
Views:
5,485
Posted By
nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler
Update v0.20a. Ranged for-loops are now supported.
var clients [MAXPLAYERS+1]Entity
for index, client := range clients {
/// code;
}
Forum:
General
11-03-2020, 17:26
Replies:
11
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
Views:
5,485
Posted By
nergal
Re: SourceGo: Experimental Golang to SourcePawn Transpiler
In terms of what SourceGo is capable of, here's an example using a receiver, returning multiple values, and assigning multiple values.
type PlayerInfo struct {
Origin Vec3
Angle QAngle...
Forum:
General
11-02-2020, 17:18
Replies:
11
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
Views:
5,485
Posted By
nergal
SourceGo: Golang to SourcePawn Transpiler (v1.4 beta)
I'm happy to announce that, with the help of many SM devs, I've created an experimental Golang to SourcePawn source to source compiler aka a transpiler.
What does it do? It takes (a subset of)...
Showing results 1 to 25 of 500
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