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Posts Made By:
klausenbusk
Forum:
Extensions
08-05-2016, 11:08
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
708,543
Posted By
klausenbusk
Re: DHooks (Dynamic Hooks - Dev Preview)
I'm trying to hook CanHavePlayerItem in CS:S, so CT can pick up C4.
Either I'm doing something wrong or then it isn't fired.
My code:
#include <sourcemod>
#include <dhooks>
#pragma semicolon 1...
Forum:
Scripting
08-04-2016, 19:59
Replies:
0
[CS:S] EquipPlayerWeapon reset reserved ammo?
Views:
639
Posted By
klausenbusk
[CS:S] EquipPlayerWeapon reset reserved ammo?
Hello
I'm trying to force a client to pick up a weapon from the ground.
If the client touch it, it has the normal amount of reserved ammo.
But if I use EquipPlayerWeapon(client, weapon), then...
Forum:
Plugins
01-04-2016, 14:00
Replies:
390
VPP Gaming Network Motd Adverts [HTML5]
Views:
129,168
Posted By
klausenbusk
Re: VPP Gaming Network Motd Adverts
whosurdaddy972: Do you support Counter-Strike: Source, i don't see any rates for it?
Forum:
Plugins
12-24-2015, 08:34
Replies:
226
[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]
Views:
121,204
Posted By
klausenbusk
Re: [Any] Dev Zones (with natives for developers) v2.2
Nice thanks! A question if a client spawn in a zone on round_start. Do the trigger fire? As the trigger_multiple is first created after spawn.
Also a native like: Zone_IsEntityInZone, do you think...
Forum:
Plugins
12-23-2015, 17:10
Replies:
226
[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]
Views:
121,204
Posted By
klausenbusk
Re: [Any] Dev Zones (with natives for developers) v2.2
I need to know if some weapons is x zone. Could you add that?
Also a native like Zone_IsClientInZone(client, String:zone[]);, will be nice. So I don't need to code a plugin for that myself.
Edit:...
Forum:
Plugins
11-21-2015, 14:12
Replies:
18
[CS:S] Clan Tags AFK status
Views:
17,697
Posted By
klausenbusk
Re: [CS:S] Clan Tags AFK status
I know. But it should work! Please ignore I haven't updated the title.
Forum:
Plugins
11-21-2015, 14:04
Replies:
18
[CS:S] Clan Tags AFK status
Views:
17,697
Posted By
klausenbusk
Re: [CS:S] Clan Tags AFK status
It should work with CS:GO?
Forum:
News
09-11-2015, 19:28
Replies:
72
Changes - Part 2: Rolling Release Cycle
Views:
63,167
Posted By
klausenbusk
Re: Changes - Part 2: Rolling Release Cycle
A sourcemod-1.7.3-latest-<os>.zip could be useful for automated scripts and so..
Forum:
Plugins
08-22-2015, 06:22
Replies:
71
[CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)
Views:
51,018
Posted By
klausenbusk
Re: [CS:GO] Smart Jail Doors (v0.4.0-beta, 2015-06-24)
Also a global forward like "OnDoorOpen" with clientid which opened and the possibility to block it, could be nice.
But I think you need to hook the button, to get the client id?
and CS:S support...
Forum:
Snippets and Tutorials
07-23-2015, 17:40
Replies:
0
HL2 UDP log, Python Class
Views:
784
Posted By
klausenbusk
HL2 UDP log, Python Class
A class I just did.
I let the code do the explanation.. :)
import socket
class hl2udplog():
def __init__(self, port, host="", remoteHost="", remotePort=""):
self.s =...
Forum:
Plugins
06-07-2015, 10:04
Replies:
67
[ANY] Admin Join Sound
Views:
60,144
Posted By
klausenbusk
Re: [ANY] Admin Join Sound
Could you try this version?
Read here: https://wiki.alliedmods.net/CSGO_Quirks#Playing_Custom_Sounds and https://forums.alliedmods.net/showthread.php?t=237045
Forum:
Plugins
03-29-2015, 13:16
Replies:
18
[CS:S] Clan Tags AFK status
Views:
17,697
Posted By
klausenbusk
Re: [CS:S] Clan Tags AFK status
The "sm_clafk" cvar is on the TODO list, it is not implemented.
It should work with CS:GO.
Forum:
Plugins
03-18-2015, 18:07
Replies:
18
[CS:S] Clan Tags AFK status
Views:
17,697
Posted By
klausenbusk
Re: [CS:S] Clan Tags AFK status
Done
Forum:
Plugins
03-18-2015, 11:09
Replies:
18
[CS:S] Clan Tags AFK status
Views:
17,697
Posted By
klausenbusk
Re: [CS:S] Clan Tags AFK status
Fixed.. I update the post, when you is satisfied.
Forum:
Plugins
03-05-2015, 10:46
Replies:
18
[CS:S] Clan Tags AFK status
Views:
17,697
Posted By
klausenbusk
Re: [CS:S] Clan Tags AFK status
Like this?
Edit: Updated!
Forum:
Plugins
03-05-2015, 10:19
Replies:
67
[ANY] Admin Join Sound
Views:
60,144
Posted By
klausenbusk
Re: [ANY] Admin Join Sound
Done..
Forum:
Plugins
03-03-2015, 16:34
Replies:
67
[ANY] Admin Join Sound
Views:
60,144
Posted By
klausenbusk
Re: [ANY] Admin Join Sound
Done..
Forum:
Plugins
03-03-2015, 14:35
Replies:
67
[ANY] Admin Join Sound
Views:
60,144
Posted By
klausenbusk
Re: [ANY] Admin Join Sound
Didn't know, the plugin is from 2011.. Maybe the documentation was worse at that point, or my English was :)
Confusing how? SoundPath fail :/
Forget 1.6, I don't want to update the main...
Forum:
Snippets and Tutorials
01-20-2015, 15:01
Replies:
1
[CSS/CS:GO] CSS:DM FFA implemented as a plugin..
Views:
2,267
Posted By
klausenbusk
[CSS/CS:GO] CSS:DM FFA implemented as a plugin..
This I just a re-implementation of the CSS:\DM FFA as a plugin, I did for fun (or something)..
I implemented all functions in cssdm_ffa.cpp expect DM_FFA_IsPatched and DM_FFA_IsPrepared. Also I...
Forum:
Scripting
01-17-2015, 21:19
Replies:
7
Get Round how ?
Views:
1,307
Posted By
klausenbusk
Re: Get Round how ?
Only a counter should be enough..
Forum:
Plugins
12-31-2014, 12:33
Replies:
47
[TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Views:
19,756
Posted By
klausenbusk
Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
I was looking at the wrong plugin source, sorry! :)
Forum:
Scripting
12-31-2014, 09:51
Replies:
5
How does mp_autokick detect if people is "away"?
Views:
1,269
Posted By
klausenbusk
Re: How does mp_autokick detect if people is "away"?
But how do it check "movement"*, and what does it check more than "movement"(commands?)?
*Do it reset when you press a button, or do it check your eye angels and location every x seconds?
Forum:
Plugins
12-31-2014, 09:47
Replies:
47
[TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Views:
19,756
Posted By
klausenbusk
Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
There isn't any failstate.. I'm just wondering, why he only want to support "TF2", when the plugin support many many more games..
Forum:
Plugins
12-31-2014, 09:28
Replies:
47
[TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Views:
19,756
Posted By
klausenbusk
Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Why? I can see you have adding many check, to add support for like CSS and other mods..
Forum:
Plugins
12-31-2014, 08:05
Replies:
47
[TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Views:
19,756
Posted By
klausenbusk
Re: [TF2] Play Or Leave - a safer method of detecting AFKs [12/7/2014]
Isn't this ANY? or why do you have TF2 in the title?
Showing results 1 to 25 of 240
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