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Search: Posts Made By: larrybrains
Forum: Extensions 12-09-2023, 14:14
Replies: 48
Views: 21,568
Posted By larrybrains
Re: [L4D2] nb_update_frequency fix (Experimental)

Nice! I just tested on my server 100 tick/nb_update_fequency 0.02 and setting z_resolve_zombie_collision_multiplier "0.25" made the zombie behavior closely match vanilla for me, thanks!
Forum: Extensions 11-28-2023, 16:00
Replies: 48
Views: 21,568
Posted By larrybrains
Re: [L4D2] nb_update_frequency fix (Experimental)

I am curious about this as well.

How did you come to those values for the z_resolve_zombie_collision_multiplier cvar?

Are they also dependent on what value you have set for...
Forum: Extensions 11-05-2023, 19:50
Replies: 48
Views: 21,568
Posted By larrybrains
Re: [L4D2] nb_update_frequency fix (Experimental)

Ya, I can't seem to reproduce the issue now either. Maybe the newest version fixed it. Thanks for looking into and I will keep an eye out for it and record it if I see it again.

And I just wanted...
Forum: Extensions 11-01-2023, 19:36
Replies: 48
Views: 21,568
Posted By larrybrains
Re: [L4D2] nb_update_frequency fix (Experimental)

Using this plugin and it's working great so far.

Not sure if this plugin would be able to address this, but wondering if you could add a fix for a witch stuck instance when she climbs on top of...
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