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Posts Made By:
larrybrains
Forum:
Extensions
12-09-2023, 14:14
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,568
Posted By
larrybrains
Re: [L4D2] nb_update_frequency fix (Experimental)
Nice! I just tested on my server 100 tick/nb_update_fequency 0.02 and setting z_resolve_zombie_collision_multiplier "0.25" made the zombie behavior closely match vanilla for me, thanks!
Forum:
Extensions
11-28-2023, 16:00
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,568
Posted By
larrybrains
Re: [L4D2] nb_update_frequency fix (Experimental)
I am curious about this as well.
How did you come to those values for the z_resolve_zombie_collision_multiplier cvar?
Are they also dependent on what value you have set for...
Forum:
Extensions
11-05-2023, 19:50
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,568
Posted By
larrybrains
Re: [L4D2] nb_update_frequency fix (Experimental)
Ya, I can't seem to reproduce the issue now either. Maybe the newest version fixed it. Thanks for looking into and I will keep an eye out for it and record it if I see it again.
And I just wanted...
Forum:
Extensions
11-01-2023, 19:36
Replies:
48
[L4D2] nb_update_frequency fix (Experimental)
Views:
21,568
Posted By
larrybrains
Re: [L4D2] nb_update_frequency fix (Experimental)
Using this plugin and it's working great so far.
Not sure if this plugin would be able to address this, but wondering if you could add a fix for a witch stuck instance when she climbs on top of...
Showing results 1 to 4 of 4
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