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Search: Posts Made By: TheVaskov
Forum: New Plugin Submissions 05-15-2024, 08:38
Replies: 5
Views: 226
Posted By TheVaskov
Re: [DOD] Weaponmod ini

These warnings disappear when I edit the code using indentations and tabs, but then the code becomes unreadable for me and VScode stops importing the list of published methods. I would like to stick...
Forum: New Plugin Submissions 05-14-2024, 04:01
Replies: 5
Views: 226
Posted By TheVaskov
Re: [DOD] Weaponmod ini

Yes, I wrote this code myself, mostly. I took some short inserts from other weapon plugins
The description has been edited and will be improved and filled out later.
What specific complaints do you...
Forum: New Plugin Submissions 05-13-2024, 14:56
Replies: 5
Views: 226
Posted By TheVaskov
[DOD] Weaponmod ini

Description

The plugin changes the behavior of standard weapons. Not significantly, but based on catching standard functions, you can try and write unique behavior.

Functional
say mm to open...
Forum: New Plugin Submissions 05-13-2024, 06:23
Replies: 1
Views: 148
Posted By TheVaskov
[DOD] Weapons Equipment by Steam ID

This plugin opens a simple menu when you respawn after death with a choice of weapons that are available to you as a VIP player.

https://i.postimg.cc/C5ZkQvvD/dod-caen-donner-huds.png

It reads...
Forum: Suggestions / Requests 05-09-2024, 14:50
Replies: 1
Views: 220
Posted By TheVaskov
Re: Day of Defeat Sturmbot Bots only join axies team

The server must have the following configurations:
mp_limitteams 0
mp_autoteambalance 0

shrikebot\sturmbot.cfg must have the following configurations:
1 == Allies \ 2 == Axis

addbot 1 1...
Forum: Code Snippets/Tutorials 04-24-2024, 07:06
Replies: 0
Views: 593
Posted By TheVaskov
[TUT] Day Of Defeat Custom HUD Flag Icons

Good afternoon, today I will tell you how to use standard amxx solutions to install a custom flag icon in the interface of all players and on the radar with the map.

Description of the technique:...
Forum: Scripting Help 04-11-2024, 07:53
Replies: 12
Views: 919
Posted By TheVaskov
Re: CurWeapon Event

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <dodx>
#include <dodfun>
#include <hamsandwich>
#pragma semicolon 1

new g_LastWeapon[33] = 0;
Forum: Scripting Help 04-09-2024, 05:20
Replies: 5
Solved PVS meaning?
Views: 542
Posted By TheVaskov
Re: PVS meaning?

https://forums.alliedmods.net/showthread.php?t=9542
Forum: Scripting Help 03-25-2024, 15:19
Replies: 7
Views: 483
Posted By TheVaskov
Re: block hiding v_model

#include <amxmodx>
#include <dodx>
#include <fakemeta>
#include <hamsandwich>
#include <engine>

public plugin_init()
{
register_plugin("DOD SNIPER LEARNING", "0.0", "America")
Forum: Scripting Help 03-25-2024, 14:55
Replies: 7
Views: 483
Posted By TheVaskov
Re: block hiding v_model

I did:


precache_model("models/dod_nagant.mdl")
set_pev(id, pev_viewmodel2, "models/dod_nagant.mdl")

result: no v_model
____
precache_model("models/dod_nagant.mdl")
set_pev(id,...
Forum: Scripting Help 03-25-2024, 13:06
Replies: 7
Views: 483
Posted By TheVaskov
Re: block hiding v_model

I looked at your plugin.
I have already tried using the pev_viewmodel2 method
I have already tried using the write_byte to get_user_msgid("SetFOV") method
I can't tune...
Forum: Scripting Help 03-25-2024, 11:57
Replies: 7
Views: 483
Posted By TheVaskov
block hiding v_model

Task: enable v_model display when changing FOV

I have already tried different methods of replacing data in (I will list the methods in a confused way)
player pdata_cbase
weapon pdata_cbase ...
Forum: Module Coding 02-13-2024, 12:53
Replies: 206
Sticky: Module: Rage
Views: 216,632
Posted By TheVaskov
Re: Module: Rage

1. Is this still a valid module in 2024 for Day Of Defeat ?

2. Can you write a good guide on how to create files that are at addresses?
../addons/rage/functions/....
Forum: Scripting 01-19-2024, 08:01
Replies: 3
Views: 494
Posted By TheVaskov
Re: Block BSP list precache files

What kind of stripper is this?

its fun but stripper didn't works for change model. =) Maybe i Did mistake but its so simple to make it rightly

Simple Example:
I have DOD:S hlds server with...
Forum: Scripting 01-19-2024, 04:56
Replies: 3
Views: 494
Posted By TheVaskov
Block BSP list precache files

As we know:
BSP map files contain models and materials.
Unfortunately, specifically in DODS, after caching files whose names match the originals, which are represented in the Valve.vpk file...
Forum: HL1 Servers (HLDS) 11-18-2023, 12:34
Replies: 13
Views: 6,207
Posted By TheVaskov
Re: HL 2023-11-17 Update breaks dedicated server?

Did I understand correctly that after the official update of HL1, they will now try to update the accompanying official products? For example Day of Defeat ??

This means that all previous releases...
Forum: Scripting Help 10-10-2023, 13:59
Replies: 22
Views: 5,259
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

I just accidentally wrote a post with a new note. Later I’ll edit and add some new stuff.
Forum: Module Coding 05-03-2023, 04:44
Replies: 127
Views: 73,198
Posted By TheVaskov
Re: Module: Okapi

make a normal instruction ? do not turn the forum into a garbage dump . where are the images ?
Forum: Approved Plugins 04-23-2023, 03:00
Replies: 12
Views: 16,161
Posted By TheVaskov
Re: FakeMeta Research

I had some compilation errors. I fixed something it works for DOD amxx 1.8.2
Forum: Scripting Help 04-23-2023, 02:57
Replies: 22
Views: 5,259
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

This code is a plugin for the game Day of Defeat and adds the ability for players to use explosives "Satchel Charge". The plugin allows players to create and install charges that can explode when...
Forum: Scripting Help 04-23-2023, 02:51
Replies: 22
Views: 5,259
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

This plugin allows you to add a new weapon for the Day of Defeat Goldsrc (steam)
The system is based on standard weapons. We take the index of the essence of the weapon in your hands, and set the...
Forum: Scripting Help 04-23-2023, 01:32
Replies: 22
Views: 5,259
Posted By TheVaskov
Re: [DOD] weapons, classes, teams Addon (request/solution)

This plugin activates the grenade as soon as you swing it, if you don't throw it away within two seconds, it will explode in your hands.
Forum: Scripting Help 04-22-2023, 07:39
Replies: 9
Views: 2,321
Posted By TheVaskov
Re: [Help] UTIL_RadiusDamage func_breakable NOT WORK!!!

new i = 0
new Float:f_origin[3], Float:endpoint[3]
new Float:f_origin_traceto[3]
new i_aim[3]
new float:f_aim[3]
pev(id_owner, pev_origin, f_origin)
f_origin[2]+=18.0
...
Forum: Scripting Help 04-02-2023, 03:32
Replies: 20
Views: 5,079
Posted By TheVaskov
Re: Need Help: get_pdata_string

We Have this Message in Cell = "%p captured the %n for the %t"


#define ofs_sz_WinString 100
new symb = get_pdata_int(ent, ofs_sz_WinString )
server_print(" SymbNum: %d^n SymbStr: %s^n ",...
Forum: Code Snippets/Tutorials 03-16-2023, 02:22
Replies: 121
Views: 161,712
Posted By TheVaskov
Re: [TUT] Modules and efficient scripting

Then natural questions arise:
1. Fakemeta High: Would it make sense to replace

Fakemeta:
set_pev(weaponbox,pev_movetype,MOVETYPE_TOSS)
set_pev(weaponbox,pev_solid,SOLID_TRIGGER)...
Showing results 1 to 25 of 46

 
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