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Search: Posts Made By: Bend3R
Forum: Module Coding 12-07-2005, 05:40
Replies: 72
Views: 65,538
Posted By Bend3R
it will take very long time for me maybe

it will take very long time for me maybe
Forum: Module Coding 12-06-2005, 07:17
Replies: 72
Views: 65,538
Posted By Bend3R
yes maybe I can do that next version I do

yes
maybe I can do that next version I do
Forum: Module Coding 11-26-2005, 03:52
Replies: 72
Views: 65,538
Posted By Bend3R
its because its hurted and not all files is not...

its because its hurted and not all files is not in it
Forum: Module Coding 10-18-2005, 11:06
Replies: 72
Views: 65,538
Posted By Bend3R
Re: Sorry guys....

yes its a version for Linux in the old one
www.planethalflife.com/botman/monster.shtml
Forum: Module Coding 10-02-2005, 16:03
Replies: 72
Views: 65,538
Posted By Bend3R
I working on a new MonsterMod with more monsters...

I working on a new MonsterMod with more monsters and bugs to Windows, Linux


new monsters I add to the new one:
nihilanth
mini turret
turret
osprey (a helicopter so it coming out military...
Forum: Module Coding 08-23-2005, 03:18
Replies: 72
Views: 65,538
Posted By Bend3R
you may make a "maps/[mapname]_monster.cfg" file...

you may make a "maps/[mapname]_monster.cfg" file in maps/
for make so monsters spawn every time on the map when you change map

{
monster/[monstername you precached]
delay/[how long time it may...
Forum: Module Coding 06-12-2005, 14:39
Replies: 72
Views: 65,538
Posted By Bend3R
MonsterMod Credits: Botman I have run this...

MonsterMod Credits: Botman
I have run this monstermod on my server 1 year soon
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