Quote:
Originally Posted by solano
btw is this the right function for the thing i want to do?
i want to make the monster "walk" to a specific location
walk is in "" because while walking if he sees a player he should start attacking him
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I've tried with func_breakable entities and it walks fine and only tested with MOVETYPE_TOSS.
Try with that kind of entity, movetype and setup the model you want.
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