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Module: Orpheu (v2.6.3)
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
01-25-2010 , 15:18 Re: Module: Orpheu2
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30
It attaches the entity on the weapon attachment 1 I guess, something like. But you can do that probably because it a custom entity (FL_CUSTOMENTITY).
I remember you can use too the weapon attachment with the player id and TE_BEAMENTS for example. ( eg : id | 0x2000 )
Anyway I'm going to do some research on it, long time i wanted to do this weapon.
[edit] Btw, you can do it without orpheu.
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Last edited by Arkshine; 01-25-2010 at
16:21
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