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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 01-26-2010 , 11:35   Re: Module: Orpheu2
Reply With Quote #31

Quote:
Originally Posted by Arkshine View Post
It attaches the entity on the weapon attachment 1 I guess, something like. But you can do that probably because it a custom entity (FL_CUSTOMENTITY).

I remember you can use too the weapon attachment with the player id and TE_BEAMENTS for example. ( eg : id | 0x2000 )

Anyway I'm going to do some research on it, long time i wanted to do this weapon.

[edit] Btw, you can do it without orpheu.
Yeah, i know about that, http://forums.alliedmods.net/showthread.php?t=53989

I'm going to test the SetEndAttachment func
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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