Quote:
Originally Posted by fysiks
Ok Thanks. Good Luck!
I was thinking hookfunction(id) because I wrote it that way with the original module but did client_print(0, ... lol
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;)
Quote:
Originally Posted by Kryzu
Big problem for public servers(ex. Deathrun servers) is when at the middle of the map one team players are missing, so when anyone joins to this team there'll be a restart. That restarts also timelimit. So, the map can last hours
Maybe this is already done, but i've seen anything like this( WITH OUT BOT!!! ). So i thought maybe this great module will help us one more time
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I saw that issue and I'm not sure if you need orpheu to solve it. Anyway, let's see if someone take your idea to find the best solution to that problem. I may take a look at it also.
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