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Hero: Juggernaut (Non-Stop Version)
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G-Dog
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Join Date: Dec 2005
Location: Thunderstorm Central
07-08-2010 , 11:53 Re: Hero: Juggernaut (Non-Stop Version)
#
2
might want to consider the method used
here
since ham damage is called alot less often than prethink/postthink and is therefore not as resource intensive
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