For TextMsg i guess something like HLSDK would be more efficient.
Your tut is still usefull though.
PHP Code:
// Based on HLSDK ClientPrint and UTIL_ClientPrintAll from util.cpp
Util_ClientPrint(id, iMsgDest, szMessage[], szSubMessage1[] = "", szSubMessage2[] = "", szSubMessage3[] = "", szSubMessage4[] = "")
{
message_begin(id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, g_iTextMsg, .player=id)
{
write_byte(iMsgDest)
write_string(szMessage)
if( szSubMessage1[0] )
{
write_string(szSubMessage1)
}
if( szSubMessage2[0] )
{
write_string(szSubMessage2)
}
if( szSubMessage3[0] )
{
write_string(szSubMessage3)
}
if( szSubMessage4[0] )
{
write_string(szSubMessage4)
}
}
message_end()
}
Code:
void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4 )
{
MESSAGE_BEGIN( MSG_ONE, gmsgTextMsg, NULL, client );
WRITE_BYTE( msg_dest );
WRITE_STRING( msg_name );
if ( param1 )
WRITE_STRING( param1 );
if ( param2 )
WRITE_STRING( param2 );
if ( param3 )
WRITE_STRING( param3 );
if ( param4 )
WRITE_STRING( param4 );
MESSAGE_END();
}
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