Thread: al3x Blockmaker
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gtpunkt
Veteran Member
Join Date: Dec 2008
Location: Berlin
Old 11-13-2010 , 11:36   Re: al3x Blockmaker
Reply With Quote #12

in the sma the models are wrong ..
PHP Code:
new const g_model_Trampoline[] =     "models/Gralan/trampoline.mdl";
new const 
g_model_Platform[] =      "models/OutRun/Platform.mdl";
new const 
g_model_Bhop[] =      "models/OutRun/Bhop.mdl";
new const 
g_model_Damage[] =      "models/blockmaker/bm_block_damage.mdl";
new const 
g_model_Healer[] =      "models/aL3x/healer.mdl";
new const 
g_model_Invincibility[] =     "models/blockmaker/bm_block_Invincibility.mdl";
new const 
g_model_Stealth[] =      "models/blockmaker/bm_block_stealth.mdl";
new const 
g_model_SpeedBoost[] =     "models/Gralan/speedboost.mdl";
new const 
g_model_NoFallDamage[] =     "models/blockmaker/bm_block_nofalldamage.mdl";
new const 
g_model_Ice[] =      "models/blockmaker/bm_block_Ice.mdl";
new const 
g_model_Death[] =      "models/aL3x/Death.mdl";
new const 
g_model_Nuke[] =      "models/blockmaker/bm_block_nuke.mdl";
new const 
g_model_Camouflage[] =     "models/blockmaker/bm_block_Camouflage.mdl";
new const 
g_model_LowGravity[] =     "models/blockmaker/bm_block_lowgravity.mdl";
new const 
g_model_Fire[] =      "models/blockmaker/bm_block_Fire.mdl";
new const 
g_model_Random[] =      "models/blockmaker/bm_block_Random.mdl";
new const 
g_model_Slap[] =      "models/blockmaker/bm_block_Slap.mdl";
new const 
g_model_Honey[] =      "models/blockmaker/bm_block_honey.mdl";
new const 
g_model_BarrierCT[] =              "models/blockmaker/bm_block_ctbarrier.mdl";
new const 
g_model_BarrierT[] =      "models/blockmaker/bm_block_tbarrier.mdl";
new const 
g_model_BootsOfSpeed[] =     "models/blockmaker/bm_block_bootsofspeed.mdl";
new const 
g_model_Glass[] =      "models/blockmaker/bm_block_Glass.mdl";
new const 
g_model_BhopNoSlow[] =     "models/OutRun/noslow.mdl";
new const 
g_model_AutoBhop[] =      "models/blockmaker/bm_block_autobhop.mdl";
new const 
g_model_Deagle[] =      "models/aL3x/deagle.mdl";
new const 
g_model_NonAdmin[] =      "models/aL3x/nonadminbarrier.mdl";
new const 
g_model_Awp[] =      "models/OutRun/Awp.mdl";
new const 
g_model_Delayed[] =      "models/OutRun/Delay.mdl";
new const 
g_model_XP[] =      "models/OutRun/XP.mdl";
new const 
g_model_Money[] =      "models/OutRun/Money.mdl";
new const 
g_model_Grenade[] =      "models/Gralan/he.mdl";
new const 
g_model_Frost[] =      "models/Gralan/frost.mdl";
new const 
g_model_Flash[] =        "models/Gralan/flash.mdl";
new const 
g_model_Shotgun[] =        "models/Gralan/shotgun.mdl";
new const 
g_model_LowTrampoline[] =     "models/Gralan/trampoline.mdl";
new const 
g_model_HighTrampoline[] =     "models/Gralan/trampoline.mdl";
new const 
g_model_Blind[] =              "models/Gralan/blind.mdl";
new const 
g_model_Duck[] =              "models/Gralan/duck.mdl";
new const 
g_model_Light[] =              "models/Gralan/light.mdl";
new const 
g_model_Superman[] =              "models/Gralan/superman.mdl"
this is right
PHP Code:
new const g_model_Trampoline[] =     "models/Gralan/trampoline.mdl";
new const 
g_model_Platform[] =      "models/OutRun/Platform.mdl";
new const 
g_model_Bhop[] =      "models/OutRun/Bhop.mdl";
new const 
g_model_Damage[] =      "models/blockmaker/bm_block_damage.mdl";
new const 
g_model_Healer[] =      "models/aL3x/bm_block_pink.mdl";
new const 
g_model_Invincibility[] =     "models/blockmaker/bm_block_invincibility.mdl";
new const 
g_model_Stealth[] =      "models/blockmaker/bm_block_stealth.mdl";
new const 
g_model_SpeedBoost[] =     "models/Gralan/speedboost.mdl";
new const 
g_model_NoFallDamage[] =     "models/blockmaker/bm_block_nofalldamage.mdl";
new const 
g_model_Ice[] =      "models/blockmaker/bm_block_ice.mdl";
new const 
g_model_Death[] =      "models/aL3x/bm_block_death.mdl";
new const 
g_model_Nuke[] =      "models/blockmaker/bm_block_nuke.mdl";
new const 
g_model_Camouflage[] =     "models/blockmaker/bm_block_camouflage.mdl";
new const 
g_model_LowGravity[] =     "models/blockmaker/bm_block_lowgravity.mdl";
new const 
g_model_Fire[] =      "models/blockmaker/bm_block_fire.mdl";
new const 
g_model_Random[] =      "models/blockmaker/bm_block_random.mdl";
new const 
g_model_Slap[] =      "models/blockmaker/bm_block_slap.mdl";
new const 
g_model_Honey[] =      "models/blockmaker/bm_block_honey.mdl";
new const 
g_model_BarrierCT[] =     "models/aL3x/bm_block_ctbarrier.mdl";
new const 
g_model_BarrierT[] =      "models/aL3x/bm_block_tbarrier.mdl";
new const 
g_model_BootsOfSpeed[] =     "models/blockmaker/bm_block_bootsofspeed.mdl";
new const 
g_model_Glass[] =      "models/blockmaker/bm_block_glass.mdl";
new const 
g_model_BhopNoSlow[] =     "models/OutRun/Noslow.mdl";
new const 
g_model_AutoBhop[] =      "models/blockmaker/bm_block_autobhop.mdl";
new const 
g_model_Deagle[] =      "models/aL3x/bm_block_deagle.mdl";
new const 
g_model_NonAdmin[] =      "models/aL3x/bm_block_nonadminbarrier.mdl";
new const 
g_model_Awp[] =      "models/OutRun/Awp.mdl";
new const 
g_model_Delayed[] =      "models/OutRun/Delay.mdl";
new const 
g_model_XP[] =      "models/OutRun/XP.mdl";
new const 
g_model_Money[] =      "models/OutRun/Money.mdl";
new const 
g_model_Grenade[] =      "models/Gralan/he.mdl";
new const 
g_model_Frost[] =      "models/Gralan/frost.mdl";
new const 
g_model_Flash[] =        "models/Gralan/flash.mdl";
new const 
g_model_Shotgun[] =        "models/Gralan/shotgun.mdl";
new const 
g_model_LowTrampoline[] =     "models/Gralan/trampoline.mdl";
new const 
g_model_HighTrampoline[] =     "models/Gralan/trampoline.mdl";
new const 
g_model_Blind[] =             "models/Gralan/blind.mdl";
new const 
g_model_Duck[] =             "models/Gralan/duck.mdl";
new const 
g_model_Light[] =             "models/Gralan/light.mdl";
new const 
g_model_Superman[] =             "models/Gralan/superman.mdl"

Quote:
Originally Posted by drekes View Post
But you need to place them in the right folders.
this not the problem look the frist php code (the models name are wrong )like this
bm_block_Camouflage.mdl

Last edited by gtpunkt; 11-22-2010 at 16:30.
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