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0x00
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Old 04-11-2011 , 13:19   Re: SMLIB 0.10.1 BETA (over 300 Function Stocks) | updated 07.03.2011
Reply With Quote #128

Ok. Now about the dissolver, I'm calling Effect_DissolvePlayerRagDoll(); on player_death event and Effect_DissolveEntity(); on WeaponDrop of SDKHooks, ragdoll never dissolves however weapons dissolve randomly ( most of the time not, but sometimes yes - I've tested and they got dissolved 3 times out of 38 ).

Last edited by 0x00; 04-11-2011 at 13:30.
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