Thread: Round start
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 09-25-2005 , 11:36  
Reply With Quote #15

Does this look right?

Code:
public round_start() {      for( i=1; i < get_maxplayers(); i++ ) {          if( !is_user_connected(i) ) continue            if( hasNinja[i] == true ) {         set_user_health (id,100)         set_user_armor (id,100)         set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha, 255)         client_print (id,print_chat,"[AMXX] Your Ninja powers have worn off, you are now normal.")           set_user_gravity (id,1.0)         set_user_footsteps (id,0)         hasNinja[id]=false             }        } }
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