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schmidt
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Join Date: Mar 2010
Location: Milky Way/Earth
Old 07-04-2012 , 15:09   Re: SourceMod 1.4.4 Released
#15

Quote:
Originally Posted by psychonic View Post
Yes, they do. They continue to Log fine, but as of 1.4.3, will only echo to console if sv_logecho is enabled.

Can you provide source that won't compile?
Unfortunately, I can not repeat this mistake. Yesterday I had this problem due to the the code that placed on a the top. There have been commands such as:

Code:
#pragma semicolon 1

#include <sourcemod>
#include <sdktools>

new const String:PLUGIN_VERS[]	= "...";

#define BEAM_MODEL		"sprites/laser.vmt"
#define SELECT_SOUND	"weapons/tmp/tmp_clipin.wav"

new MyPoints[MAXPLAYERS+1];
new Handle:MyTimer[MAXPLAYERS+1];
new String:SteaM[MAXPLAYERS+1][25];
new Float:MyGameTime[MAXPLAYERS+1];

#include "folder/x1.sp"
#include "folder/x2.sp"
#include "folder/x3.sp"
#include "folder/x4.sp"
#include "folder/x5.sp"

public Plugin:myinfo = 
{
	//
};
I solved the problem when i changed the order of these commands.
If i can repeat the mistake, i will give .sp

i try sv_logecho 1, still does not work (and nothing is written to a file) :

PHP Code:
#include <sourcemod>

public OnPluginStart()
{
    
LogMessage("1");
    
LogError("2");
    
SetFailState("3");



------------------
Ok, now I see that the record in the file is there (only in cstrike\logs, addons\sourcemod\logs - empty), but in the console it is still does not (I think that's bad). This is very good, so fast that you release the update, but please be more attentive, for example, you left languages.cfg only English and had to break a head, why the translation does not work.

- thx

Last edited by schmidt; 07-04-2012 at 18:07. Reason: addition
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