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mattpker
Junior Member
Join Date: Aug 2012
Old 08-22-2012 , 20:04   Re: [CS:GO] How do you disable the bots?
Reply With Quote #3

My startup line:

./srcds_run -game csgo -console -usercon -ip 173.201.34.239 +net_public_adr 173.201.34.239 -port 27015 -tickrate 128 -autoupdate -steam_dir /root/steam/ -steamcmd_script /root/steam/csgo.txt +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map ar_iceworld_wip

Quote:

// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "20"

"convars"
{
"mp_autoteambalance" "1"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "0"
"ff_damage_reduction_grenade" "0.4"
"ff_damage_reduction_bullets" "0.1"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "0"
"mp_startmoney" "0"
"mp_maxmoney" "0"
"mp_afterroundmoney" "0"
"mp_playercashawards" "0"
"mp_teamcashawards" "0"
"mp_timelimit" "30"
"mp_roundtime" "30"
"mp_freezetime" "6"
"mp_buytime" "0"
"mp_forcecamera" "0" // Set to 1 for team only spectating.
"mp_defuser_allocation" "0" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun" "0" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "0" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "0"
"mp_match_can_clinch" "0" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds

"mp_gungameimmunitytime" "4"
"cl_enable_roundstart_autobuy" "0"
"spec_freeze_time" "2"
"spec_freeze_panel_extended_time" "1"
"sv_ignoregrenaderadio" "1"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"

"mp_weapons_allow_zeus" "0"
"mp_solid_teammates" "0"
"mp_free_armor" "1"

"mp_molotovusedelay" "0"
"sv_alltalk" "1"
"sv_deadtalk" "1"
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)

"sv_allow_votes" "1" // Voting allowed in this mode
"sv_arms_race_vote_to_restart_disallowed_afte r" "26"

// required defaults
"mp_maxrounds" "0"
"mp_halftime" "0"
"mp_force_pick_time" "15"
}


"weaponprogression_ct"
{
"glock" { "kills" "1" }
"hkp2000" { "kills" "1" }
"p250" { "kills" "1" }
"deagle" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"mp9" { "kills" "1" }
"mac10" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"ssg08" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"m249" { "kills" "1" }
"awp" { "kills" "1" }
"hegrenade" { "kills" "1" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"glock" { "kills" "1" }
"hkp2000" { "kills" "1" }
"p250" { "kills" "1" }
"deagle" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"nova" { "kills" "1" }
"xm1014" { "kills" "1" }
"mp9" { "kills" "1" }
"mac10" { "kills" "1" }
"mp7" { "kills" "1" }
"ump45" { "kills" "1" }
"p90" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"ssg08" { "kills" "1" }
"m4a1" { "kills" "1" }
"sg556" { "kills" "1" }
"aug" { "kills" "1" }
"m249" { "kills" "1" }
"awp" { "kills" "1" }
"hegrenade" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}
}
}
}
"mapgroups"
{
"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"name" "mg_armsrace"
"maps"
{
"ar_iceworld_wip" ""
"ar_aim_shotty_ia" ""
"ar_churches" ""
"ar_shoots" ""
"ar_deagle5_ia" ""
"ar_fight" ""
"ar_eeco_classic" ""
"ar_baggage" ""
"ar_hatearena" ""
"ar_library_b1" ""
}
}
}
}

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