Quote:
Originally Posted by Backup
That was on localhost so i could do it without any prediction. On real server you need prediction on both server and client side. And that client side is problem, you can't predict collision with an object which is either box or compiled model.
If anyone find a solution how to predict collision with object of dynamic shape, let me know and I'll implement player collision.
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You can use false entities as players.
Just hide the player, put an entity in place of it. Also put the player's view in cameras with it's replacement entity.
In that way you don't have prediction anymore... at least not visible prediction...
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