Quote:
Originally Posted by Martijn79
btw does this work on l4d1 as well?
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Heh. Obviously not.
Quote:
Originally Posted by bl4nk
Compiling isn't the issue, it's getting the signatures for the functions the extension uses. It's not easy stuff, takes lots of time, and most will have to be rediscovered after every game update.
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You are right. But i'm read tons of asm code when write the extension and get new signatures/offsets very quickly. My changes is very specific, and you are right again — i need check them from every update.
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