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[TF2] New medic MvM Upgrades to Weapons in normal gameplay
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NameUser
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Join Date: Apr 2012
Location: Bay Area, California
12-19-2013 , 12:25 Re: [TF2] New medic MvM Upgrades to Weapons in normal gameplay
#
13
The projectile shield
should
work as it's been tested by a couple of people on here, but for the re-animator, I'm really not sure.
I've tested some of the MvM attributes, and some do not function correctly, such as the 'explosive headshot'.
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