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Powerlord
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Join Date: Jun 2008
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Old 11-24-2014 , 14:05   Re: [TF2] PyroShark Gamemode
Reply With Quote #5

Side note: Capture Zones are already 3D (they're actually an invisible entity brush called trigger_capture_area sitting above a control point / around a payload cart). Having said that, a developer might want to make them have more height by adjusting the y coordinate of its m_vecMaxs prior to spawn.
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Last edited by Powerlord; 11-24-2014 at 14:11.
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