View Single Post
aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 01-11-2015 , 11:15   Re: How do you patch your hl1.dll to increase the precache limit?
Reply With Quote #132

try this http://www.extreamcs.com/forum/plugi...t-t273215.html

I'm pretty sure it's somewhere here too since the author is active on allied too but im too lazy to search for it

about one and a half year ago I came upon a russian tutorial teaching me to hex edit some binary to edit the default models themselves without increasting the precache count as the original models are never ever loaded

his plug-in does the same thing but in a much easier way, so try it


for example, you have a zombie servere where the default m249 is never used, you can change it's model, sounds and everything here, make it a special weapon, and it won't put one single resource in + to the 512 limit

this does not work on player models
__________________
Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
aron9forever is offline