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So valve has made access for everyone to grab weapons.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
07-28-2015 , 16:24 Re: So valve has made access for everyone to grab weapons.
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You can kill the weapon entity by checking for tf_dropped_weapon on OnEntityCreated().
You can check the weapon's attributes using tf2attributes and its def index or whatever from the netprops.
Otherwise I don't know.
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