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Totenfluch
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Join Date: Jan 2012
Location: Germany
Old 02-04-2017 , 08:11   #GameUI_Disconnect_DeltaEntMessage | Disconnect Message
Reply With Quote #1

Fixed by Valve!
Since the Patch known as: Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS

Hey0,

I run a Server that requires lots of Entitys active at once.

When I reach 1450/1650 (varies on client) Entitys in the Server then no one can connect to it anymore.

Players that are on the Server can play without impact.


Is there an override for this?
Can I edit the Limit?

[Bounty will be paid to the first that can give me a solution to this]

-> Is it possible to block kicks?
-> Is it possible to remove a client from the kickQueue?
-> Is it possible to interrupt a kick Action by the Server?

[]-> I am looking for a solution to prevent the kick and allow players to join the Server again. I am NOT seraching for a solution that overrides the 2048 edict limit.
(I've printed a list of all Entitys but can't seem to find useless ones that can be removed)
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Last edited by Totenfluch; 03-23-2017 at 13:15.
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