Thread: [Solved] Items are glow
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leaffan
Senior Member
Join Date: Jan 2013
Old 06-04-2017 , 09:07   Re: [L4D2]Items are glow
Reply With Quote #17

Quote:
Originally Posted by Visual77 View Post
Do you actually want the items to glow through walls? You'd want to force m_iGlowtype 3 on everything then.

I have a question as to regarding sdkhooks. OnEntityCreated doesn't seem to fire for prop_physics?

Code:
public void OnEntityCreated(int entity, const char[] classname)
{
	if (StrEqual(classname, "prop_physics", false))
	{
		PrintToChatAll("physics - now lets check model");
	}
}
Does nothing.

A fix for the gascans on these 3 maps is also needed - c7m3, c6m3 and c1m4. I suppose the gas cans should have glowtype 3 and glow range 0
so they become visible as they should.
1- https://i.hizliresim.com/YN3jBa.jpg
2- https://i.hizliresim.com/29vYg0.jpg
3- https://i.hizliresim.com/VM2gVq.jpg

There is a small mistake.

It's on the guns, but it just leaves a mark on the guns.
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