Update coming soon with fixes for the above mentioned issues. Menu to select mode and some new grenade modes.
Quote:
Originally Posted by Dragokas
How to differentiate damage done to common zombies (not specials) ?
I'm trying to hit zombie horde when horde runs next to a chemical grenade, but I can't even with extra high damage values.
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Code:
"damage_physics" "0.2" // Damage multiplier against Physics objects.
"damage_special" "0.2" // Damage multiplier against Special Infected.
"damage_survivors" "0.1" // Damage multiplier against Survivors.
"damage_tank" "0.1" // Damage multiplier against the Tank.
"damage_witch" "0.1" // Damage multiplier against the Witch.
"damage" "150.0" // Amount of damage to deal each hit. Damage falls off over range.
"damage_tick" "0.5" // How often to deal damage during the "effect_time".
"effect_range" "300.0" // Distance the effect can influence.
Remember "Damage falls off over range". At 300 units away it will be 1 HP. The closer to the center the more damage. This would do 150.0 damage to common and 15.0 to survivors. This works nicely to kill the common instantly near center. I might use this for the default values.
Quote:
Originally Posted by Dragokas
Also, plugin conflicts with gear_transfer. When you press LMB + RMB and somebody accidentally runs past you, you give him a grenade instead of switching the mode.
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Menu will be added. Unless someone can recommend a good alternative key combination. Holding shoot + Use is bad because of interacting with objects. Reload key is also used by Gear Transfer.
Quote:
Originally Posted by Dragokas
Also, it's very nice to see configs for default "stock" grenade mode, to be able to override them
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This is something I'll write as an external plugin.
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