Quote:
Originally Posted by freak.exe_uLow
Mapname: surf_dust_2008 and i think i got it from the user at that time and i was on it via SDK for a long time, but i saw it later with the errors
Info: if you ask, the users want to play the 2008 version, no 2015,2016,2017 and more^^
CSS: https://gamebanana.com/maps/65510 i have compiled the map for csgo and fixed some things
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Here is
global_filters.cfg for CS:GO, to replace CS:S weapons or it cause crash for for clients.
Spoiler
PHP Code:
modify:
{
match:
{
"classname" "weapon_mp5navy"
}
replace:
{
"classname" "weapon_mp5sd"
}
}
{
match:
{
"classname" "weapon_p228"
}
replace:
{
"classname" "weapon_p250"
}
}
{
match:
{
"classname" "weapon_sg550"
}
replace:
{
"classname" "weapon_scar20"
}
}
{
match:
{
"classname" "weapon_sg552"
}
replace:
{
"classname" "weapon_sg556"
}
}
{
match:
{
"classname" "weapon_usp"
}
replace:
{
"classname" "weapon_hkp2000"
}
}
{
match:
{
"classname" "weapon_tmp"
}
replace:
{
"classname" "weapon_mp9"
}
}
{
match:
{
"classname" "weapon_m3"
}
replace:
{
"classname" "weapon_nova"
}
}
{
match:
{
"classname" "weapon_scout"
}
replace:
{
"classname" "weapon_ssg08"
}
}
{
match:
{
"classname" "weapon_galil"
}
replace:
{
"classname" "weapon_galilar"
}
}
Here is
surf_dust2_2008_final.cfg
- One down site is weapon have physic model, it start push. Need to do it another way (delete and create).
Spoiler
PHP Code:
modify:
{
match:
{
"classname" "prop_physics_multiplayer"
"model" "models/weapons/w_rif_ak47.mdl"
}
replace:
{
"model" "models/weapons/w_rif_ak47_dropped.mdl"
"spawnflags" "264"
}
}
{
match:
{
"classname" "prop_physics_multiplayer"
"model" "models/weapons/w_snip_scout.mdl"
}
replace:
{
"model" "models/weapons/w_snip_ssg08_dropped.mdl"
"spawnflags" "264"
}
}
{
match:
{
"classname" "prop_physics_multiplayer"
"model" "models/weapons/w_rif_m4a1.mdl"
}
replace:
{
"model" "models/weapons/w_rif_m4a1_dropped.mdl"
"spawnflags" "264"
}
}
{
match:
{
"classname" "prop_physics_multiplayer"
"model" "models/weapons/w_snip_awp.mdl"
}
replace:
{
"model" "models/weapons/w_snip_awp_dropped.mdl"
"spawnflags" "264"
}
}
{
match:
{
"classname" "prop_physics_multiplayer"
"model" "models/weapons/w_shot_m3super90.mdl"
}
replace:
{
"model" "models/weapons/w_shot_nova_dropped.mdl"
"spawnflags" "264"
}
}
{
match:
{
"classname" "prop_physics_multiplayer"
"model" "models/weapons/w_rif_aug.mdl"
}
replace:
{
"model" "models/weapons/w_rif_aug_dropped.mdl"
"spawnflags" "264"
}
}
{
match:
{
"classname" "prop_physics_multiplayer"
"model" "models/weapons/w_rif_famas.mdl"
}
replace:
{
"model" "models/weapons/w_rif_famas_dropped.mdl"
"spawnflags" "264"
}
}
{
match:
{
"classname" "prop_physics_multiplayer"
"model" "models/weapons/w_rif_galil.mdl"
}
replace:
{
"model" "models/weapons/w_rif_galilar_dropped.mdl"
"spawnflags" "264"
}
}
{
match:
{
"classname" "prop_physics_multiplayer"
"model" "models/weapons/w_snip_sg550.mdl"
}
replace:
{
"model" "models/weapons/w_snip_scar20_dropped.mdl"
"spawnflags" "264"
}
}
* Maybe you don't need last config, that physics error maybe not cause any harm.