There is a fix for Choking server with 32+ slots ? on 128 tickrate ?
Now i have:
Code:
// 128 tick
sv_minrate "0" // Min Rate Value
sv_minrate "786432" // Min Rate Value
sv_maxrate "0" // Max Rate Value
sv_mincmdrate "128" // Min CmdRate
sv_minupdaterate "128" // Min UpdateRate Value
sv_maxupdaterate "128" // Max UpdateRate Value
sm_cvar sv_client_min_interp_ratio "2"
sm_cvar sv_client_max_interp_ratio "2"
sm_cvar net_maxcleartime 0.001
There is like 3-8% choke with ~32 players and more for over 32 players.
Beside on client side at 99999 there is another fix ? For server ?