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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-10-2021 , 10:27   Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Reply With Quote #10

I'll change this shortly, and make it consider limp health. I wanted to test the left4dhooks forwards but I guess they're not good for this. Back to "m_flLaggedMovementValue" then.

Edit: What about changing "m_flMaxspeed"? I do this in Anti-Rush plugin... - Causes stutter also. Maybe I'll have to change Anti-Rush plugin.

Edit2: Any solution on solving gravity change? Maybe SetClientGravity like "m_flLaggedMovementValue" value. 1 * new "m_flLaggedMovementValue" value sort of works but it's still too great.
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Last edited by Silvers; 09-10-2021 at 11:35.
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